This one is about the screen: making space where you need it and putting things where you can find them.
Three views. Map and editor side by side as before, or press MAP to give the whole window to the snake, or FULL to give it to your program. Buttons for all of it, no keys to remember.
Panels fold away. A small - button at each end of the top bar hides the summary or the inspector.
Fits small screens. On a 1280x800 screen - a Steam Deck, a small laptop - the layout gives the map and the editor more room, and the editor's buttons wrap onto a second row instead of running off the edge.
Faster speeds. 8x and 16x, for when you just want to see how it ends.
Step backwards. The key (and a button) rewinds one tick, so you can walk up to a crash and look at it.
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