Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Game of ModsNews0.23 — Say Something
Major update

0.23 — Say Something

Game of Mods · published 5 Aug 2026, 00:24 UTC · build 24561423

All newsPlayers around this dateRead on Steam

0.23 — Say Something

Everyone in Game of Mods is running a mind on your own machine. Nothing is sent anywhere, nothing needs an account, and none of it needs an internet connection. This update is about making those minds easy to reach.

Just talk to people

Walk into a scene and say something — out loud, or by typing into the field at the bottom of the screen. Whoever you're near will answer you, in their own voice.

You can also call someone by name. Say "Kade, what did you take from her?" and Kade answers, even if somebody else is standing closer. Change your mind mid-conversation, name someone else, and the room turns to them. Say goodbye and it ends.

No microphone? Everything above works from the keyboard, start to finish.

You can see them thinking

When you ask someone a question, they pause and think about it — visibly, the way a person does. When the answer is ready, they say it. You always know who is about to speak.

Scenes wait for the people in them

Chapters used to run on a timer, which meant conversations sometimes got cut off mid-sentence, and quiet moments dragged. Now a scene ends when the people in it are finished talking. If a conversation runs long, the story waits. If the room falls quiet, it moves on.

Narration no longer holds up play, either — the story keeps going while a line finishes.

Runs on more Macs

The on-device AI has been rebuilt to fit comfortably on Macs with 8 GB of memory, without giving up the quality of the writing. It loads while you're at the main menu, so it's ready by the time you are. If your Mac ever can't run it, the game says so plainly instead of leaving you waiting.

New places to be

Soft Fork — a new cyberpunk story, and the one that greets you on a fresh install. An illicit bodyware clinic under a freight line, four people who received parts of the same dead woman, and the man who wants them back. Six chapters.

The Midnight Limited — a night train, a sleeper car, and someone worth talking to.

Rally — a full journey: choose who you are, take the open road, gather people who'll come with you, and see it through to the credits. It remembers where you left off.

First Light remains where it always was, and plays better than it did.

Worlds that feel built

Rooms have proper walls, doorways you fit through, and things you can walk around instead of through. The camera pulls back when a space is tall enough to deserve it. Light and fog carry the mood of a chapter — the clinic in Soft Fork is lit like a clinic at midnight.

Sound got the same attention: rooms have their own atmosphere, sounds sit in places rather than following you around, and each chapter carries its own tone.

Workshop, made simpler

Browsing and installing mods now shows you what's happening while it happens. If a story needs a world to be set in, you get both — you don't have to know which pieces go together. When something fails to install, there's a way to fix it instead of a dead end, and downloads that stall now repair themselves.

Creators: publishing a story links the world it needs automatically, so the people who subscribe get everything on the first try.


A note on what this is

Game of Mods is being built in the open, and this is early. Characters can ramble. Pacing can surprise you. The tools are honest about their rough edges, and so are we. If something feels wrong, tell us — the discussions board is read by the person who wrote the code.

Thank you for being here this early.

More from Game of Mods

Other announcements

All news
Major update11 Sep 20260.31 — In Your Language0.31 — In Your Language Until now, Game of Mods spoke English and nothing else. This update teaches it four more languages — on the screen, in your ear, and in the mouths of the people you meet. Everything still runs on your own machine. The game reads in your language Every menu, setting, prompt, and dialog now comes in German, Spanish, Japanese, and Simplified Chinese, alongside English. The…Major update11 Sep 20260.30 — First Steps0.30 — First Steps The last update was about being able to talk to anyone. This one is about the game getting out of the way: a guide who walks you in, stories that let their people speak for themselves, and minds that answer faster. Everything still runs on your own machine, with no account and no connection. Someone shows you around Start the game and you're met, not dropped. A narrator talks…Community5 Aug 2026Soft Fork — the trailerSoft Fork — the trailer A first look at the journey that greets you on a fresh install: an illicit bodyware clinic under a freight line, four people carrying pieces of the same dead woman, and the man who wants them back. Everything you hear the characters say is generated on your own Mac while you play. Speak to any of them, or type — they answer in their own voice, and you can call someone by…