Grand Theft Idiots · published

Hi everyone!
This update focuses on expanding player interactions, adding more strategic choices during matches, and improving the overall gameplay experience.
Players can now prepare between rounds with the new ready up system, customize their loadouts, and purchase utility items before entering the next match. New mechanics like dye packs, the noise meter, and cooperative hauling decisions add more ways for players to plan their escapes and outsmart opponents.
This update also brings major improvements to detainment, loot, item systems, physics, maps, and modding support with the release of the Mod SDK GitHub repository.
Being detained is now a much more interactive experience.
Players are no longer forced to simply wait after being caught. The updated detainment system introduces new escape opportunities, allowing players to attempt breaking free earlier through a new escape mechanic.
Security interactions have also been improved, with updated behavior that makes detainment feel more dynamic throughout each match.
Working together has become more risky.
When two players cooperate to haul an item, they can choose whether to split the payout or steal the entire reward.
If one player chooses to split while the other steals, the stealing player receives the full payout. If both players attempt to steal, neither player receives anything.
Players can now rig items with dye packs.
When another player loots a trapped item, the dye pack will explode, temporarily blinding them while causing nearby items to become worthless. This creates new opportunities for players to defend valuable loot or set traps for opponents.
Added shopping cart spawner with a chance for carts to spawn broken (blue handle) or working (red handle).
Added new detainment escape mechanics allowing players to attempt escaping earlier.
Added noise meter for escaping custody.
Added dye packs that can be attached to items and trigger when the item is looted.
Added new ready up system between rounds.
Added time between rounds for players to purchase utility items and change wardrobe.
Added new loot items.
Added new haul minigame where players can decide whether to split or steal rewards.
Added updated item icons and missing item icons.
Added Mod SDK GitHub repository for custom map development.
Updated modded map system and how custom maps are handled.
Updated player detainment system to be more interactive and allow earlier escape attempts.
Updated player ragdoll physics.
Updated detainment security behavior. Security will now throw detained players into the chair.
Updated warehouse layout and security office.
Updated item prices.
Updated the number of items displayed per page in the item spawner.
Fixed an issue where larger items could sometimes not be looted.
Fixed various item names and typos.
Fixed soccer ball in the lobby being lootable by backpacks when it should not be.
Fixed hotbar items being equipped and unequipped by pressing the same keybind repeatedly.
Fixed loot occasionally falling through the ground.
Thanks for following development! We're continuing to polish the game, improve the experience, and add new features as development progresses.