
Hi everyone!
This update is focused on a major overhaul to guards and security, alongside a few new additions and improvements across the mall.
Arrests have been reworked to feel more natural and give players more dynamic ragdoll movement.
Previously, arrested players were dragged flat along the floor, which could look a little awkward. Guards will now grab players by the foot and drag them away instead, creating a more physical and dynamic arrest animation. This also allows the ragdoll to react naturally, leading to some funny moments during arrests. The arrest UI has also been completely overhauled for a cleaner and more polished experience.
Added
Added a new soccer minigame to the garage.
Added a new aura effect shader, replacing the previous shine effect.
Added the new aura effect to the garage door.
Updated
Updated guards with more varied patrol paths instead of having them follow uniform lines.
Updated guard vision to make it harder to easily juke guards during chases.
Updated guard vision cones during chases so they no longer become excessively small.
Updated detainment so guards grab players and NPCs by the leg and drag them away.
Updated the security room, slightly expanding it and improving its layout.
Updated and completely reworked the busted HUD.
Updated van and car collisions to feel less scripted.
Updated carry/haul item positioning while holding items.
Updated NPC ragdoll bone behavior to make ragdolls look less janky.
Updated double door materials to better match the surrounding walls.
Fixed
Fixed guards sometimes performing small micro movements after arresting a player or bot.
Fixed guard vision cones sometimes becoming extremely small during chases.
Fixed NPCs sometimes standing on counters.
Fixed NPCs sometimes piling up on escalators.
Fixed crate pallets not breaking when thrown.
Fixed carts not being released when a player was arrested by guards.
Fixed various issues with NPC bones causing visibly janky ragdolls.
Fixed various smaller bugs with guards.
Fixed a bug where npc bodies would stretch across the map when in ragdoll.
Thanks for following development!