Swords And Magic: Path Of Conquest · published · build 24075212

Dear players, here are the patch notes:
1. [Monster Skill Descriptions] You can now view descriptions of monster skills (usually for bosses or elites), allowing you to determine the damage type.
1. [Save Optimization] Significantly optimized the save system, reducing the time required for saving and loading.
- When a skill is on cooldown, the system directly checks the next skill;
- If special conditions are not met (e.g., summon count, ally HP drop), the next skill is checked directly rather than waiting;
- When resources are insufficient, the system waits until resources are restored before casting (e.g., if mana is too low, the character waits for mana to recover and then casts), then proceeds to check the next skill — rather than skipping — ensuring all skills in the queue can be cast;
3. [Combat Performance] Improved overall combat performance; FPS increased by approximately 10%–20%, with reduced CPU and GPU usage.
4. [Field Battle XP] Increased experience gained from field battles.
5. [Alchemy] Updated recipes to be more balanced and beginner-friendly.
6. [Collection] Updated passive types with enhanced and differentiated effects.
7. [Character Collision] Melee summons, Guardian Knights, and Paladins now share the same collision weight and will no longer block each other.
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1. Fixed [a rare issue where equipping or unequipping items could temporarily corrupt equipment data (auto-corrected on game reload)].
2. Attempted fix for [Paladin getting stuck].
3. Fixed [certain sound effects still triggering while the game was muted].
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If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!
[Swords And Magic: Path Of Conquest] Developer - Archer
[2026.07.06]