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Swords And Magic: Path Of ConquestNewsMajor Update 0.9.15: Enchantments & 86 New Talents
Major update

Major Update 0.9.15: Enchantments & 86 New Talents

Swords And Magic: Path Of Conquest · published 8 Sep 2026, 10:00 UTC · build 25183995

All newsPlayers around this dateRead on Steam

Major Update 0.9.15

Dear players, this major update brings new ways to build your characters, more equipment variety, and improvements to combat and dungeon exploration.


NEW CONTENT

1. 86 New Talents
Added 86 new talents across 10 classes, expanding build options and strengthening each class's role.

2. Random Equipment Enchantments
Newly acquired equipment can receive random enchantments from a total of 198 effects, covering class-specific and general bonuses. The updated Codex lets you browse both discovered and undiscovered enchantment entries.

3. Auto-equip Preference
Each class now has an auto-equip preference, and you can choose a different preference for each character. This helps prevent a tank from equipping a spellcasting ring just because its item level is higher.

4. Favorite Item Tracking
Items marked as favorites in your inventory are now highlighted in cyan in monster drop text on the dungeon's round-by-round monster selection screen.

5. Drag to Reorder Skills
Drag character skills to change their casting order while keeping the casting conditions you have already configured.

6. Drag to Reorder Characters
You can now drag characters in the character list to rearrange them.

7. Assassin Charge Display
Selecting an Assassin now shows a dedicated UI indicator for their current charge points.

8. Collection Passive Bonuses
While in a dungeon, you can now check at any time which collectibles are granting which attribute bonuses.

9. Detailed Combat Statistics
Added a details panel next to the existing combat statistics, showing the effects of each character's individual skills and buffs.

10. Summoned Creature Information
Summoning skill information panels now display the summoned creature's attributes.


IMPROVEMENTS & BALANCE

1. Break State
Increased the amount of Break Value built up by various skills.

2. Skill Balance
Flamebringer: Fire Burst stun duration reduced from 3 to 2 seconds. Area-of-effect ranges for Berserker and Divine Saber have been standardized to 4 yards, down from 5 and 6 yards.

3. Skill Conditions
Entering a value now selects that condition immediately, without requiring a click on Confirm.

4. Loot
Increased Silk Cloth drops from Cultist, Kingsguard Golem, and Mimic.

5. Actual Damage and Healing Statistics
Statistics now record actual health changes instead of theoretical values. For example, a hit calculated at 100 damage that only removes 20 health records 20.

  • A target with 5 health remaining takes a 100-damage hit: 5 damage is recorded.
  • A target missing 5 health receives 100 healing: effective healing is recorded as 5. Healing a full-health target records 0.
  • Poison damage uses actual health lost. Life steal, regeneration, potions, and talent healing use actual health restored.
  • Self-inflicted health costs count only as damage taken, not as your own damage output.
  • Added statistics for collectible effects.

6. Codex
Redesigned the Codex layout. The Monster Codex is now part of the main Codex.

7. Unlearning Individual Talents
You can now right-click to unlearn a talent only when no other learned talent depends on it as a prerequisite.

8. Dungeon Loading Screens
Updated the loading screens shown when entering each dungeon.


BUG FIXES

  • Fixed pressing Esc during combat preventing the minimap from being hidden.
  • Fixed Assassin skill conditions that require charge points.
  • Fixed footsteps and gathering sounds not muting correctly.
  • Fixed level 50 daggers having an excessively low drop rate.
  • Fixed some skill effects not fully matching their descriptions.
  • Corrected errors in some talent descriptions.

A NOTE FROM THE DEVELOPER

I'm happy to bring you this major update, and I hope it adds more variety to your adventures! Please share any suggestions or feedback.

Some parts of this update may still need more testing, and localization issues may remain. If something feels odd, unreasonable, or incorrectly translated in your language, please let me know. I'll prioritize fixes.


If you're enjoying the game, please consider leaving a review on Steam 😊 Even if you're not, I'd still love to hear your honest feedback—it really helps me improve the game!

Reviews are also my only way of getting the word out right now, so your support truly means a lot. Thank you!

Developer - Archer
[2026.09.08]

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