Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Titan Quest IINewsTitan Quest II - Early Access Content Update 7 - Hotfix 2
Game update

Titan Quest II - Early Access Content Update 7 - Hotfix 2

Titan Quest II · published 3 Jul 2026, 14:34 UTC

All newsPlayers around this dateRead on Steam

Titan Quest II - Early Access Content Update 7 - Hotfix 2 - 0.6.0-public.132382+win.2773

Heroes,
with this Hotfix, we address some further issues. Most notably, one that disabled sustained abilities (summons & auras) in certain situations.

New Features and Adjustments

  • Added option to change whether interactive dialogues continue automatically after a voice line finishes playing (Options -> General -> Automatically Continue Dialogues)

Bugfixes

General Gameplay

  • Fixed an issue with gameplay effect removal that could cause various issues. For example, components from sustained abilities sometimes deactivating.

Items

  • Fixed Vitality Resistance affixes not applying their effect properly (for example for the Fetid Bile Charm)
  • Charms: Beast Tail: Fixed an issue where the completed state of the charm displayed an incorrect icon.

Quests and World

  • Sea Cave chest no longer has a 70% chance of dropping Epic items, as this was unintended
  • "Where Poison Festers": Fixed Marker for Chiron's cleansing not showing up after cleansing all plants
  • Nemesis Temple front: Ambush enemies don't stay in unreachable areas anymore
  • "The Golden Goat": Fixed a bug that could cause a soft lock if the player exits the game while in goat form
  • Hiding Statues: Fixed some state transitions and missing item drops

Other

  • Fixed ghosts not sounding ghostly
  • Fixed item stacks (e.g. Gold) not being combined on pickup if flags (new/junk/locked) do not match. This was mainly a visual issue for currencies.
  • Fixed crash when the game is installed in a directory containing non-Latin characters
  • Added a disclaimer for Respawn Rituals to clarify the intended behavior of dropped loot, loot containers and enemies resetting on activation
  • Vitality Resistance should now be correctly displayed in the character's stats
More from Titan Quest II

Other announcements

All news
Game update21 Aug 2026Crafting & Spirit - Hotfix 3Titan Quest II - Early Access Content Update 8 Hotfix 3 - 0.7.0-public.137244+win.2993 Heroes! We have another Hotfix for the Spirit and Crafting update that contains a set of fixes. Masteries · Spirit - Cthonic Pulse: Fixed an issue where Returning Projectiles and Returning Explosion modifiers lacked functionality when using the skill as a triggered ability. Quests and World · Blood Statue Cur…Game update19 Aug 2026Crafting & Spirit - Hotfix 2Heroes! We have another Hotfix ready for the Spirit and Crafting update that delivers a set of fixes to improve your experience. Player and Masteries · Health reservation via sustained abilities can't kill the player anymore · Fixed an issue where summons didn't properly work after the player character died · Spirit - Chthonic Pulse - Trigger: Cannot be triggered faster than its Cast Time would…Community14 Aug 2026New Feature: CraftingHeroes, In our Early Access roadmap, we promised you crafting. This is now here for you to enjoy as of our latest update! Let’s dive right into how it all works, and in what way the systems support and improve itemization. Our Mission Crafting is one of the areas where we decided to hugely diverge from the first game. Finding good items that work for your build is always an amazing feeling, eve…