Another Door · published
Hello,
It’s been a few weeks since the last update, and I’ve spent quite a bit of time working on the networking issues you’ve been experiencing.
I’d like to thank everyone who takes the time to provide constructive feedback or report bugs, it really helps me improve the demo!
I hope these fixes will allow you to enjoy the game more smoothly.
Here are the patch notes.
Bug fixes:
- Fixed a bug that caused the connection to a player who had been inactive for too long to be lost, resulting in a softlock
- Fixed a bug during the funfair event that caused multiple players to see different outcomes, resulting in desynchronization for the remainder of the game
- Fixed a bug that caused the game to crash during the encounter with the Squirrel King and Samain Moon
- Fixed various bugs that caused the game to crash when a player left the current game
Improvement
- The execution speed is slightly faster when you play online multiplayer. (In numbers: for each monster, you gain 12 x your ping. If your ping is 50, you gain about 600 ms per encounter)
- The amount of data passing through the network has also been significantly reduced
- Lobbies are now visible to all players around the world. You may experience some lag when playing with players who are physically far away from you, filter to address this will be added soon
Others
- You can now create temporary voice channels on Discord for even more fun betrayals
Thanks for playing!