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Swords And Magic: Path Of ConquestNews[Update 0.9.03] - [Skill Logic Overhaul & Collectibles Optimization]
Game update

[Update 0.9.03] - [Skill Logic Overhaul & Collectibles Optimization]

Swords And Magic: Path Of Conquest · published 30 Jun 2026, 19:01 UTC

All newsPlayers around this dateRead on Steam


Dear players, here are the details of this update:

1. Optimized the skill cast logic for all characters (including monsters):
- Skill priority order now matters more! If a skill without a cooldown is placed before a skill with a cooldown, the cooldown skill will never be cast!
- For the healing class (Light Mage), basic attacks have been removed. She will now wait for the right moment and immediately cast a healing skill the instant anyone needs healing!
- This is a significant change to character behavior logic! While it should noticeably improve the experience, there may be issues I haven't caught in testing. Please let me know if you encounter any — thank you so much!

2. Slightly increased the experience earned from killing monsters, and added the effect of monster difficulty multipliers on experience gain.

3. The required equip level for the newly added gear has been changed to 46/47/48, so every level-up brings a new upgrade! Necklace → Lv46, Cape → Lv47, Ring → Lv48. Lv50 gear is on the way!

4. Collectible effects have been strengthened! The required amount of Mana Essence has also been increased accordingly.

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1. Fixed
2. Fixed
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If you're enjoying the game, please consider leaving a review 🙂 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!

Developer - Archer
[2026.07.01]

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