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Obsolete - Salvation ProtocolNewsDemo Version 20260626
In-game event

Demo Version 20260626

Obsolete - Salvation Protocol · published 26 Jun 2026, 18:15 UTC

All newsPlayers around this dateRead on Steam

Bug fix

  • Corrected and changed collision of the bridge and the connected platforms on the "Bridge" map. (Scripts ability would pass trough due to incorrect collision layer)

Minor fix

  • In the loadout manager, installed scripts would sometime be order incorrectly after several quick drag and drop.

Units and replicators

Blip

  • Power Allocation Tech, Qbits cost 6 -> 10

  • Refresh Tech, Qbits cost 8 -> 10

Stinger

  • Parallel duplication Tech

    • Qbits cost 8 -> 12 Making it more costly as an early "swarm" strategy

Logistic modules

Accelerator

  • Accelerate, Aura Radius 10 -> 12

  • Decelerate, Aura Radius 8 -> 10

Sanctuary Regenerative Perimeter, Aura radius 10 -> 12

Security modules

Blaster

Emphasize the long range capability but close range vulnerability

  • Max health, 40 -> 30

  • Max energy, 12 -> 15

  • Excessive pulse

    • Range, 7.25 -> 7.5

    • cooldown, 4 -> 5.25

    • Damage, 8 -> 9

  • Range optimization Tech,

    • Qbits cost, 8 -> 6

    • Range bonus, 1.5 -> 1.25

Incinerator

  • Max health, 30 -> 32

  • Max energy, 12 -> 14

  • Amplitude Tech, cost 8 -> 5 Since it already have a small penalty built-in

Siren

Making the Siren more interesting option when it come to node defense

  • Max Energy, 12 -> 15

  • Luring Coroutine

    • Taunt duration 3 -> 5 Was not long enough to intercept most incoming attacks

Tutorial and codex

I continue improving the onboarding experience.

  • Reduce to a minimum the text in each panel without compromising comprehension.

  • Added 2 video panel in key section of the tutorial to reduce confusion.

  • Added Codex entries for more advance information thus reducing the quantity inside the tutorial.

More from Obsolete - Salvation Protocol

Other announcements

All news
In-game event12 Jun 2026Demo Version 20260612 - Codex entriesCodex · Added several entries in the codex with short video covering several gameplay mechanics : · Capture & System Overload · Mod Installation - Tier · Mod Installation - Type · Module limit · Nested Tooltips · Paths · Waypoint mode · Replicators Additional Info · Replicators Multi-Selection · Replicators BuffersIn-game event6 Jun 2026Demo Version 20260605Tutorial and Codex · Continue to work on the tutorial to lighten the onboarding experience. · Implemented new view in the codex with video playback for the information section, acting as a extended tutorial or to visit when in need of specific information in a certain game feature. · Added Entries for Mods installation Tier and Type Progression and world map · Remove interdictions before the Ga…In-game event27 May 2026Demo Version 20260525Revised Tutorial · Drastically reduce the number of panels and texts inside the tutorial to reducing the time before the actual first combat. · Removed more advance Tactics and gameplay feature explanation from the tutorial to reduce. (More advance information will be place inside the codex instead ) Bug fix · Map "Bridge" had incorrect collision, making impossible for turret / security modules…