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Obsolete - Salvation ProtocolNewsDemo Version 20260525
In-game event

Demo Version 20260525

Obsolete - Salvation Protocol · published 27 May 2026, 15:43 UTC

All newsPlayers around this dateRead on Steam

Revised Tutorial

  • Drastically reduce the number of panels and texts inside the tutorial to reducing the time before the actual first combat.

  • Removed more advance Tactics and gameplay feature explanation from the tutorial to reduce. (More advance information will be place inside the codex instead )

Bug fix

  • Map "Bridge" had incorrect collision, making impossible for turret / security modules place on the lower platform to shot on units passing onto the bridge or under.

  • Corrected an error in the targeting system for enemy scripts ability causing the AI to be unable to target units groups.

Implemented feedback

  • Arrow keys are binded (in addition to WASD) by default to the camera control

Quality of Life / UI

Change the color to orange on the capacity cost in the construction button when the module limit is exceeded, when the cost penalty is applied (instead of red that could be misleading).

Balance

Units and modules

Blip

  • Numeric slash

    • Energy cost 0 -> 1

Siren

  • Health regen 1 -> 2

  • Max energy : 12 -> 14

  • Energy regen : 2 -> 4

  • Luring coroutine

    • Taunt duration : 1.5 sec -> 3 sec

    • Radius 5 -> 3.5

Playable character

Fulgure

  • Added the lootable script "Watchtower" to the starting loadout

More from Obsolete - Salvation Protocol

Other announcements

All news
In-game event26 Jun 2026Demo Version 20260626Bug fix · Corrected and changed collision of the bridge and the connected platforms on the "Bridge" map. (Scripts ability would pass trough due to incorrect collision layer) Minor fix · In the loadout manager, installed scripts would sometime be order incorrectly after several quick drag and drop. Units and replicators Blip · Power Allocation Tech, Qbits cost 6 -> 10 · Refresh Tech, Qbits cost…In-game event12 Jun 2026Demo Version 20260612 - Codex entriesCodex · Added several entries in the codex with short video covering several gameplay mechanics : · Capture & System Overload · Mod Installation - Tier · Mod Installation - Type · Module limit · Nested Tooltips · Paths · Waypoint mode · Replicators Additional Info · Replicators Multi-Selection · Replicators BuffersIn-game event6 Jun 2026Demo Version 20260605Tutorial and Codex · Continue to work on the tutorial to lighten the onboarding experience. · Implemented new view in the codex with video playback for the information section, acting as a extended tutorial or to visit when in need of specific information in a certain game feature. · Added Entries for Mods installation Tier and Type Progression and world map · Remove interdictions before the Ga…