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Titan Quest IINewsTitan Quest II - Early Access Content Update 7 - Hotfix 1
In-game event

Titan Quest II - Early Access Content Update 7 - Hotfix 1

Titan Quest II · published 26 Jun 2026, 17:44 UTC

All newsPlayers around this dateRead on Steam

Build 0.6.0-public.131864+win.2757

Heroes,
with this Hotfix we adress some of the issues we noticed after launching the last major update and include some additional adjustments.

New Features and Adjustments

  • Added option to change how FSR Frame Generation handles UI. You can now change this to use the "Extract" mode for improved performance, at the cost of some potential visual artifacting.
  • Added basic initial support for running the game on secondary monitors. Move the game window to your desired monitor before switching to Windowed Fullscreen mode. (Please note that for now this only works with Windowed Fullscreen mode, the regular Fullscreen mode may still cause issues if the secondary monitor's DPI scale does not match that of the primary monitor.)
  • Added frame rate limit for menus and loading screens (60 FPS by default)
  • Moved "Hide Helmet" option into character specific setting category
  • Added a new "Desert Borderlands" teleporter in the southern part of the Wild Lands

Bugfixes

General Gameplay

  • Fixed issue with Vitality- and Energydrain damage Resistances

Masteries

  • Fixed Overwhelm Tag tooltip not being translated correctly
  • Earth - Roiling Magma: Fixed Fragmentation modifier not working with Overwhelm modifier
  • Earth - Volcanic Eruption: Fixed eruption not triggering properly after the end of the activity and on recast
  • Earth - Volcanic Eruption: Fixed activity VFX not appearing anymore
  • Forge - Force Field: Fixed ability not working properly anymore

Items

  • Fixed item flags (new/junk/locked) not always being replicated to clients in multiplayer
  • Fixed relics and charms using incorrect sounds
  • Fixed a bug where mark item as junk/locked couldn't be used properly on gamepad
  • Charms - Boarman Blood: Fixed an issue where it incorrectly displayed "Increased Attack and Cast Speed" instead of "Increased Attack Speed.
  • Charms - Pristine Plumage: Fixed completion bonus not being properly applied
  • Charms - Vile Ichor: Now properly grants Cast Speed and Spell Damage
  • Relics - Typhon's Serpentine Fang: Fixed negative resistances not being in the right colour
  • Relics - Poseidon's Trident: Fixed shock resistance value being incorrect on the first fragment
  • Relics - Poseidon's Trident: Fixed completion bonus proccing outside combat in certain situations
  • Relics - Pandora's Box: Fixed Tooltip mentionning Weaken application instead of Plagued (effect remains unchanged)
  • Implicits: Fixed Vitality and Poison Resistance implicit not giving Vitality Resistance
  • Fixed an issue where switching between potions could lead to charges no longer regenerating

Creatures and Bosses

  • Fixed Centaurus boss fight sometimes not ending correctly
  • Fixed an issue with passive enemies in the Nemesis Temple

World and Quests

  • Interactions of Kin Figurines are fixed
  • Fixed player getting stuck on stairs in Sandswept Basin exit
  • Fixed player getting stuck on ladder after climbing it in Buried City - Market Square
  • Fixed player getting stuck on a broken pillar in Chiron's Gymnasion
  • Fixed rare case where players were able to escape Chirons Gym.
  • Teleporting away with the speaking jar no longer breaks its quest
  • Fixed exploit allowing players to get rich by plundering a secret armory repeatedly.
  • Fixed repairing the connections between eight faces not being rewarding
  • Fixed hidden NPC revealing their identity
  • Fixed "Hooves of History" not working correctly

UI and Menus

  • Fixed text language not always being applied correctly after changing it in the options menu
  • Fixed Audio/Text Language option value texts not updating after the text language was changed
  • Fixed town hub services not showing in hub teleporter tooltip
  • Fixed gamepad focus bug during inventory navigation

Stability, Performance, Other

  • Fixed vfx and ragdolls jittering sometimes
  • Fixed a bug that could cause fog of war data in savegames to become partially corrupted
  • Fixed memory leak related to flame volley orbit modifier
  • Fixed memory leak related to ability buffering
  • Fixed some connection issues in MP with larger savegames
  • Frame generation is no longer active in menus to eliminate possible visual artifacts.
  • Added thread limits based on available RAM for shader precompilation so the game doesn't run into startup crashes on high core/low RAM hardware setups
  • Fixed several hitches caused by UI updates, especially when summons would spawn/despawn
  • Reduced CPU cost of several VFX in the new chapter
  • Reduced hitches when equipping new items caused by animation updates
More from Titan Quest II

Other announcements

All news
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