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dotAGENewsV 1.10.1 - Damned money!
In-game event

V 1.10.1 - Damned money!

dotAGE · published 9 Jun 2026, 13:30 UTC

All newsPlayers around this dateRead on Steam

Hello Elders!Thank you for the great reception of Trade Secrets, I am happy you like the quirky new mechanics! I received a lot of comments in these first days, and I've been reading all of them! I've been especially fond of the stories with the new elders (and of some very weird but funny bugs!)It turns out that introducing Coins to Pips caused all kinds of quarrels in their world (who would have thought??) and especially made it so that Wanna's story was a tad too harsh. Capitalism seems to have made thinks worse for Pips!Fortunately for us, Goldlings have decided to be a bit more understanding (or maybe Wanna has been very convincing?) and give your traders more coins in exchange for the cool looking resources you can produce, and decreased a bit the variance of it. That, and she got a buff on research to help you early game.Also, following your feedback, I've revised the selection balance for Expeditions so that their flow feels better. Expeditions will now appear less likely if you already saw or sent them (unless no other can be found), and this should make cool ones appear more when possible!Take a look at the whole changelog below to see all changes.

Let me know what you think, I'll be reading feedback and do more balance as needed!

Have fun, and don't forget to pay your Pips! - Michele V 1.10.1 Balance: Buildings

  • Crops with multi-turn depletion now reduce depletion value only on completion (such as Coffee Field and Tobacco Field)

  • Exotic Store: increased output from 1 -> 3 to 1 -> 5

  • Provisioner: Now also sells Fish and Eggs

  • Herbery: Now also sells Mushrooms

  • Supplier: Now also sells Water and Coal

  • Sponsor Office: now produces 1 more Science

  • Sponsor Hall: now produces 2 more Science. Coin input from 15 to 18

  • Ore Seller: Ore input from 2 to 3

  • Liquor Store: Beer production from 1 -> 10 to 2 -> 20. Wine production from 1 -> 10 to 1 -> 30

  • Toolshop: Basic Tools production from 1 -> 10 to 2 -> 15. Planks from 1 -> 25 to 2 -> 40.

  • Cookshop: Elaborate Food production from 2 -> 30 to 3 -> 40

  • Mercer: production from 1 -> 15 to 2 -> 25. added a second Textile 'bulk' production selling 4 items for a discount

  • Pharmacy: Infusion production from 1 -> 20 to 4 -> 30

  • Book Store: Paper production from 2 -> 10 to 6 -> 20. Book production from 1 -> 30 to 2 -> 50. Ink production from 3 -> 5 to 6 -> 10


Balance: Resources

  • Mushroom is now tagged as Nature

  • Raw Fish is now tagged as Animal

  • Egg is now tagged as Animal


Balance: Events

  • Revised selection chance for new Trade Secrets boon so they appear more

  • Market Insight: replaced bonus from +50% to +1 Coin


Balance: Expeditions

  • Expedition selection weight is now reduced with the number of times it has previously appeared, and the number of times it has previously been picked

  • Expedition selection now forces only one expedition to appear at most for tier 2 or 3

  • Expedition selection now guarantees that at least one can be performed with the base or current Pips

  • Rebalanced various Expedition tiers for low level expeditions

  • Increased chance for 'Search for a cure' to appear

  • Increased potential gain for Exotic expeditions


Balance: Elders

  • Wanna: Added some Underground Water to the map generation

  • Wanna: Reduced variance of resource-to-coin values for negative percentage values (now has a 25% chance to get a negative value instead of 40%)

  • Wanna: Additionally reduced coin value variance during Spring to avoid too big swings in early game

  • Wanna: Rebalanced base coin value of several resources (Exotic and hi-end resources especially)

  • Grandma: storage now scales based on game speed. 20% at fast, 25% at default, and 40% at slow

  • Grandma: reduced starting resources to 8 of each

  • Darwin: unexplored tiles do not self-deplete at season changes

  • Darwin: increased chance of Darwin specific expeditions

  • Darwin: added some new building choices in the jungle


UX

  • Buildings now list the expeditions they can start

  • Obtained expedition tags are not shown anymore as obtainable to avoid confusion

  • Obtained expedition tags are now shown with a tick

  • Grandma: Renamed various specific search expeditions to give better hints


Bugfixes

  • Fixed a bug where the 'Big Robbery' expedition would never complete

  • Fixed a bug where if a Pip would come back home while a rescue party was searching for him, the rescue party would never return

  • Fixed a bug where Stations would kick the builder out during the building phase

  • Grandma: only Ripe active crops now count towards the Crop Collector bonus

  • Darwin: fixed birds being able to generate a null child, breaking expeditions

  • Darwin: fixed auto-applying pavements on some terrains soft locking the game

More from dotAGE

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Game update14 Sep 2026V 1.10.5c - Small fixesSome minor fixes on issues that were reported, as I get back to work! Hope you had a great summer! - Michele V 1.10.5c Bugfixes · UI: Search now supports spaces correctly · Achievements: Fixed All Alone achievement not triggering correctly if a Woodpip is broken · Events: Fixed Encounter in the Wild triggering even if you already have a Wild Pip, and with no Handsome Pip in the village · Expedi…Game update26 Aug 2026V 1.10.5b - BugfixesA couple of small fixes for some annoying bugs. Enjoy! Michele V 1.10.5b Bugfixes · Fixed Pippins having weird hair when becoming adults until the game was reloaded · Fixed Horse Hunters leather collection soft locking the game (also fixed production stages and outputs) · Localization fixesIn-game event23 Jul 2026V 1.10.5 - Building tuning and future plans!Hello Elders! Just before the summer vacations start, I got in a new small update. This new version brings some balance changes to some of the new buildings (and a few of the older ones). As usual, thank you all for the suggestions! Also, the Switch version of Trade Secrets is coming this week in the EU, and on the 30th of July in the USA! Future updates! The game has been out for a while now,…