Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
dotAGENewsV 1.10.5 - Building tuning and future plans!
In-game event

V 1.10.5 - Building tuning and future plans!

dotAGE · published 23 Jul 2026, 08:10 UTC · build 24295452

All newsPlayers around this dateRead on Steam

Hello Elders!

Just before the summer vacations start, I got in a new small update. This new version brings some balance changes to some of the new buildings (and a few of the older ones). As usual, thank you all for the suggestions!

Also, the Switch version of Trade Secrets is coming this week in the EU, and on the 30th of July in the USA!

Future updates!

The game has been out for a while now, but thanks to your support I still have updates planned for the end of the year and some for 2027!

For the next batch of updates, I want to focus more on customization of games for players that want to play their own way... expect more control on how your games are played, and some new story modifiers to tune the game to your liking!

For this, I have various ideas I am prototyping and testing, but I am also open to suggestions: what would you like to be able to edit?

On the side...

Apart from that, I finally started to prototype a bit for a new project... I am very excited about it! For now I'm just having some fun in exploring mechanics and styles, so it will take a looong time before something can be seen (and if you have been following dotAGE you know that when I say long I mean long)! But keep your eyes open for announcement once I have something to show ;)

In the meantime, I'll be taking some time off in August to play with my daughter and teach her how to swim in the sea!

Have fun,

  • Michele

V 1.10.5Balance: Buildings

  • Bird Hunter: Can now get Meat from Wild Chicken

  • Greengrocer: Now does not sell Eggs anymore

  • Tissue Box: Output from 2 to 3 Hope

  • Power Saw: Removed Stone cost. Replaced cost from 1 Iron to 2 Copper bars.

  • Alchemist: Output from 1 to 2 Gold Ore

  • Cart Mine: Iron output from 2 to 7

  • Critter Refinery: It is now a Hunter instead of Health building

  • Horseback Hunter: Can now also collect Leather at a lower rate

  • Pub: Added cost of 20 Stones

  • Brothel: Input from 1 to 3 Flowers. Serenity from 60 to 80.

  • Waste Furnace: Removed Brick cost. Added Copper Bar cost.

  • Oil Mill - Olives: Output Oil from 6 to 12. Reduced turns to produce from 2 to 1.

  • Oil Mill - Lemons: Output Oil from 1 to 6.

  • Loveboat Pond: Increased output by 20

  • Carousel: Reduced coin input from 10 to 5. You now need two basic Pips instead.

  • Ferris Wheel: Reduced coin input from 40 to 20. Reduced number of workers from 3 to 2.

  • Private School: Coin exchange now produces once every 2 turns, and increased output from 20 to 40 science

  • Life Tree: Now works also in Winter


Balance: Elders

  • Wanna: Now forced to find Horse buildings in the research tree

  • Darwin: Now forced to find BBQ in the research tree


Balance: Events

  • A Dog Appears: decreased rarity from 3 to 2. Max Domain level from 4 to 5.

  • The Runaway Pip will not disappear anymore with ALL your resources as an Omen


Balance: Expeditions

  • Go on a long journey: Removed chance for Disappearance

  • Nominate a Grand Master: Removed chance for Disappearance

Graphics

  • Wild Horses and baby horses now do not look like blood is coming out when sleeping


Bugfixes

  • Fixed some WildPip events appearing even if a wildpip was already in the village

  • Fixed Deadly events sometimes not appearing if the Apocalypse was a specific one

More from dotAGE

Other announcements

All news
Game update14 Sep 2026V 1.10.5c - Small fixesSome minor fixes on issues that were reported, as I get back to work! Hope you had a great summer! - Michele V 1.10.5c Bugfixes · UI: Search now supports spaces correctly · Achievements: Fixed All Alone achievement not triggering correctly if a Woodpip is broken · Events: Fixed Encounter in the Wild triggering even if you already have a Wild Pip, and with no Handsome Pip in the village · Expedi…Game update26 Aug 2026V 1.10.5b - BugfixesA couple of small fixes for some annoying bugs. Enjoy! Michele V 1.10.5b Bugfixes · Fixed Pippins having weird hair when becoming adults until the game was reloaded · Fixed Horse Hunters leather collection soft locking the game (also fixed production stages and outputs) · Localization fixesGame update11 Jul 2026v 1.10.4b - BugfixesV 1.10.4b Bugfixes · Fixed some SFXs not being muted by the Mute SFX option · Fixed bug with VIPs sometimes losing their hat · Fixed bug with 'Scale-On-Level' value being recomputed incorrectly with added resources when passing the turn