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Rift HorizonNewsCombat Clarity Update & Frost Penalty Removed
Game update

Combat Clarity Update & Frost Penalty Removed

Rift Horizon · published 10 Jun 2026, 15:12 UTC

All newsPlayers around this dateRead on Steam

■ Combat

- Incoming damage numbers: damage you take now appears as floating numbers.

- Color coding: damage you deal shows in red, damage you take shows in yellow.

- Damage numbers are now larger for better readability in the heat of battle.

■ Movement / Survival

- Frost penalty removed: the frostbite mechanic that drained your health while outside the hearth is gone. You can now fight freely anywhere on the map.

■ Visuals

- The screen-edge frost effect is now a permanent ambient overlay.

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Game update10 Jun 2026June 10 Patch — Orb System Overhaul & Bug Fixes\ • Rebuilt dropped orbs (souls / EXP / HP) on a new physics-based system. Orbs now settle naturally on the ground, no longer overlap each other, and magnet pickup behaves more reliably. • The "Soul Magnet" passive's pickup radius is now accurately applied to your actual collection range. \ • Fixed enemies walking straight through the hearth (altar). Normal enemies now steer around it. \ • Fixe…Game update6 Jun 2026June 6 Patch — Balance Tweaks & Bug FixesBody \ • Aura-type skills now sync their damage hitbox and visual effect size as they level up. • Fixed aura fields visually covering dropped orbs (souls / EXP) on the ground. \ • Frost Wedge "Destroy" targets now spawn evenly around the arena center. (Fixes clustering in one corner and spawns crossing the instant-death boundary.) • Wedges now block player and boss movement; normal enemies stee…