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Camelot UnchainedNewsCamelot Unchained is Now Live on Steam Early Access!
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Camelot Unchained is Now Live on Steam Early Access!

Camelot Unchained · published 2 Jun 2026, 17:50 UTC

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Camelot Unchained is now live on Steam Early Access!A few starting tips...


To speak in the game's chat, use the following commands.

- /w <playername> = whisper player

- /z = talk in "zone" chat (currently faction wide)

- /g = talk in guild chat

- /o = talk in guild officer chat

- /p = talk in party chat

- /wb = talk in warband chat

- /r = reply to last whisper

- /t = talk in trade chat (currently faction wide)


You will start with some basic crafting materials, enough to make a few pieces of armor or a weapon!

If you're looking to get into fights, follow the portal icon shown on your home island's map (accessible with the M key by default) to reach your first contested zone. We look forward to seeing you in game!

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Game update11 Sep 2026Early Access 0.48.1 UpdateHey Folks, Update 0.48.1 goes live today, including some high priority bug fixes and an adjustment to stack sizes for crafting materials. We understand that the stack limit of 1,000 for crafting materials we introduced in last week’s update was too restrictive, especially for our most dedicated crafters, and we hope to settle on a more sensible number that will work for everyone. In the meantim…In-game event4 Sep 2026Early Access 0.48 UpdateHey Folks, Update 0.48 is here, and with it several exciting changes, additions, and bug fixes. This patch sees a complete replacement of the previous system for gaining Class Experience. As the prior system has been a pain point for players recently, we’d talk about some of the changes more in depth and our thought process behind them. Historically we knew that the system being replaced wasn’t…Community1 Sep 2026Autumn Roadmap & Production RoundupHi Everyone, Production is back again with another roadmap update. As you may know, it’s been a busy summer over here at UCE, and based on your feedback we’ve updated our next phase of the game’s development. There is a lot to cover with our newest roadmap, and every patch will include more in-depth specifics. Today, we wanted to take the opportunity to give a broad overview of what we’re prior…