Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Escape From Crimson Manor: Trapped TogetherNewsStability Update
In-game event

Stability Update

Escape From Crimson Manor: Trapped Together · published 31 May 2026, 00:19 UTC · build 23489898

All newsPlayers around this dateRead on Steam

A Message to Our Players — Stability Update (v1.03)

First, we owe you an apology.

Our launch day did not go the way any of us hoped. Several bugs made it through that we should have caught, and some of them seriously affected the experience — from performance problems to game-breaking issues that pushed players out of the map. We've read every report and every review, and we hear you.

We want to be clear about one thing: we are not walking away from this game. Since launch, we've been working every day to fix what broke and to act on the feedback you've given us. Below is the full history of what we've shipped so far.


Version 1.03 — Latest

  • Fixed a serious bug that allowed doors meant to stay permanently sealed to be opened — passing through them could push the player out of the map.

  • Fixed an error that allowed the monocle to be equipped and used before it was first obtained in its corresponding puzzle.

Version 1.02

  • Adjusted several collision boxes to prevent the player from clipping through certain walls.

  • Fixed puzzle persistence in Act 2 where a completed puzzle could appear as unsolved after rejoining a session — this also resolves a crash that could occur when interacting with it again.

Version 1.01

  • Performance: Fixed a bug that significantly impacted performance during Act 1.

  • Puzzle: Corrected the second-floor combination journal, which was showing an incorrect combination for one of its puzzles.

  • Puzzle: Fixed incorrect information shown when solving the grandfather clock puzzle in Act 3.

  • Puzzle: Fixed a spelling error in the Act 3 library cryptex, where the expected answer was misspelled and did not match the intended solution.

  • Gameplay: Fixed a bug that allowed a door meant to stay locked to be opened in the Act 2 art room.

  • Settings: Fixed an issue that prevented players from selecting the lowest graphics quality option.


What's Next

We're not stopping here. Our ongoing roadmap includes:

  • A full pass on the game's audio to balance and level all sounds for a more consistent experience.

  • Continued performance improvements across the game.


If you ran into these problems, please give us another chance


If you were one of the players who fell out of the map, hit a broken puzzle, or ran into anything that stopped you from finishing — we're sorry that was your first impression. Those issues have now been fixed, and this version is far more stable than the one you played at launch.We'd love for you to come back and experience the game the way it was meant to be played. And if your experience has improved, we'd be truly grateful if you'd consider revisiting the review you left — it makes a real difference for a small team like ours.Thank you for your patience, and for giving our game a chance in the first place. We're still here, and we're still working.— The MediaCity Games Team

More from Escape From Crimson Manor: Trapped Together

Other announcements

All news
Community10 Jul 2026Thank You — And a Small FavorHi everyone, Over the past weeks we've been heads-down fixing every bug and working through every report you've sent us — from the launch-week issues all the way to the small puzzle frustrations. With v1.08, the last known progression blockers are resolved, and the game now plays the way we always wanted it to. We want to say something clearly: we couldn't have done this without you. Every repo…Game update7 Jul 2026Update v1.08.1 — Globe Puzzle ClarityUpdate v1.08.1 A small follow-up update focused on making one of the puzzles clearer. Reworded a text prompt in the globe puzzle that could confuse players about the correct steps to solve it. The puzzle now tells you directly when you've made a wrong move along the sea route, so you can correct course without the guesswork. Thank you, as always, for the feedback that makes these improvements p…In-game event22 Jun 2026Update v1.08 — A Complete, Polished ExperienceUpdate v1.08 — A Complete, Polished Experience This is a milestone update for us. Since launch, we've worked through your reports one by one — stability, localization, performance, progression, and the small details that add up. With v1.08, the last known progression-blocking issues have been resolved, and Crimson Manor now plays through from beginning to end as it was always meant to: a comple…