Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Two Robots: UnleashedNewsv.3151 Beta Update Notice
In-game event

v.3151 Beta Update Notice

Two Robots: Unleashed · published 30 May 2026, 17:48 UTC

All newsPlayers around this dateRead on Steam

Update — May 30, 2026

Hey everyone, big two weeks from the team. Ranked mode is finally here, the ship got a full lighting overhaul, spectator mode is taking serious shape, and there's a ton of polish across the board. Here's the full breakdown.

Ranked Mode

Ranked queue is wired up and working. MMR calculation is in, matchmaking bugs have been squashed, and the system is being tested end-to-end before wider rollout. Seasons and admin tools are coming soon.

All rank icons have been designed, refined, and rendered at full resolution after multiple passes. They're in the game and they look great.

Lighting Overhaul

The ship looks meaningfully better this week. The team did a full lighting pass using Voxel Global Illumination, which gives us much richer indirect lighting and proper shadows without the performance hit of older approaches.

The control room, cozy room, corridor, and tutorial areas all got reworked. The number of lights needed in the tutorial dropped significantly. Graphic settings now include toggles for SDFGI, TAA, and FSR. MSAA has been removed as it caused issues with transparency shaders.

Spectator Mode

Spectator mode is coming together. Clients now connect to a dedicated game server when joining spectate. Warbot spawning and destruction syncs between server and clients, player models sync with basic movement, and the game server now handles backend events directly and routes only what the clients need. Warbot attack timing is still being worked on.

Ship and Environment

A new boot intro screen is in. The SLATE got a texture pass. An arcade machine was added to the game room. The quest and missions menu is now functional with a dot indicator that updates when a quest progresses.

The MARBL now shows your active Mechcommander on the loadout select surface, swapping based on whichever loadout you pick. A new wrist MARBL extension panel has been integrated as a scene with more to come.

Art and Concept Work

Flora and alien plant concepts have been drafted for the Ownership ship level. Floor plans and dimensions for the first level are finalized, including the restaurant and rental spaces. Back-card art concepts are in progress with multiple color schemes being explored.

Bug Fixes

  • Fixed ranked matchmaking causing players to repeatedly quit and rejoin to get into a match

  • Fixed ranked MMR calculation bugs

  • Fixed gray screen race condition on boot

  • Fixed boot loading causing instability, now loads scenes in sequence

  • Fixed cards playing to the wrong stack due to hitbox issues

  • Fixed flight chair collisions

  • Fixed Vat animations broken after operator rig change

  • Fixed light issues in the roaming tutorial

The ranked era begins. Thank you for sticking with us. More coming soon.

Want to interact with us directly? Join our discord!

Much Love! — The TRU Team

More from Two Robots: Unleashed

Other announcements

All news
Steam news11 Jul 2026Rennova in Your Pocket.Two Robots Unleashed is coming to Mobile! We have been heads down building out full mobile support and we are almost there. Here's what we have so far. The card game UI has been completely redesigned for touch. Cards are larger in hand, you tap once to inspect, tap and hold to drag and place, and double tap to expand your full hand or inspect a rig. Everything that works on PC works on mobile t…In-game event2 Jul 2026v.3539 Beta Update NoticeUpdate — July 1, 2026 Hey everyone, a lot has happened since our last update and we want to share all of it. The Bug Bounty is live, the game is now running on Mac, the card game got a huge audio pass, new quests are in, and we've been grinding on stability across the board. Here's the full breakdown. Bug Bounty is Live We launched our $1,000 Bug Bounty on Pond and the response has been incredi…In-game event6 Jun 2026v.3202 Beta Update NoticeUpdate — June 6, 2026 Hey everyone, another big week on Rennova. The ship got a lot of love, spectator mode keeps moving forward, sound design is officially in motion, and we've been grinding on polish across the board. Here's the full breakdown. Tutorial We did a serious pass on the tutorial this week. The opening sequence now has proper movement restrictions so the pacing feels intentional. A…