- The base game speed has been reduced to make the game less overwhelming, testing has pretty regularly found that the game introduces stuff a bit too fast, and I feel this helps a lot. This is experimental and subject to change. Holding V will still increase speed the same amount, and the game speed has been reduced around 15%.
- Some UI elements have been tweaked to be easier to understand and follow along with.
- Heroes now move through dungeons faster when leaving.
- Changed how the scaling for happiness and exhaustion works in raids to matter more.
- Changed how the Dungeon Map relic works, still has the same functionality but in a different way.
- Vial of Wisdom, Stable Mana Crystal and Unstable Mana Crystal have had their recipes changed. The mana crystals are now cheaper to make.
- Fixed a potential crash from dungeon raids.
- Fixed some issues with boss spawners and the tended hollows level on the start raid dropdown.
- Fixed a crash caused by a project ending.
- Closing off the Start Raid popup in the tutorial no longer softlocks the game. Another tutorial softlock related to saving was fixed as well.
- Fixed a crash related to the advice text at the bottom of the screen.