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The Göktürk: CaravanNewsUpdate 1.9.0 - The Interface, Rebuilt
Game update

Update 1.9.0 - The Interface, Rebuilt

The Göktürk: Caravan · published 24 Sep 2026, 05:23 UTC

All newsPlayers around this dateRead on Steam

The top of every screen is one row now

The House screen used to spend its first four hundred pixels on a title, a
paragraph of numbers and a panel of four stacked buttons. All of that is one
row across the top: your resources, the House name on a scroll, your banner,
and four buttons.

The screens below it gained around a hundred and fifty pixels each.
The forge cards now show their price and their requirement without scrolling.
The road fork shows all three roads and their costs at once. Outfitting shows
six cities where it showed three.

Drawn, not drawn on

Names sit on parchment. Buttons are tooled leather in a bronze frame. The
eight tabs of the House have eight symbols - a hearth, a yurt, a walled gate,
two banners, three men, a carved stele, the moon and sun, a sealed scroll -
where before they had none at all, because the strip dropped them whenever
there were more than six.

Several of these move. The caravan button walks. The forge burns, the purse
tips, the scales swing, the sack settles. They are six-frame loops, drawn for
this and nothing else.

A search box

Forty goods, eleven cities, six roles. Type into the box above the grid when
outfitting and it filters as you type - names and descriptions both, so
searching for silk finds the brocade that is made of it.

What moved where

  • The season is now a picture on the name scroll. Hover it for the full
    sentence - what season, how long it lasts, and what it does to the road.
  • Treasury, journeys and best profit moved to the Escape menu, under the
    line that says where you are. They change once a journey; they were being
    read a hundred times and looked at none.
  • The day's march is two buttons side by side rather than two stacked rows.
    It is one decision with two answers, and it now looks like one.
  • The caravan you open mid-journey is a button on the same plate as the
    rest. It was the only control in that row that did anything, and it was
    drawn like the numbers beside it.

Fixed

  • The forge line was unreadable. Measured against its background it
    came out at a contrast of 1.7 where 4.5 is the threshold for readable text.
    The colour was baked into all twelve translations, which is why every
    attempt to fix it in the interface did nothing at all.
  • An option's consequences are bigger on the card and now carry their
    symbols into the tooltip as well, instead of a sentence of colons.
  • The House name can no longer stretch the header off the edge of the
    window. You are allowed twenty-eight characters; twenty-eight of them used
    to push the buttons past the right-hand edge and take the rest of the screen
    with them.
More from The Göktürk: Caravan

Other announcements

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Game update24 Sep 2026Update 1.11.0 - Every Encounter, in Every LanguageThe two hundred encounters are now in all thirty-five languages Until now the encounters - the flooded ford, the Tang commissioner with his ledger, the blind singer who knows four hundred lines of the khagan's descent - existed in twelve languages. In the other twenty-three you read the interface in your own language and the encounters in English. That gap is closed. All thirty-five languages n…Game update23 Sep 2026Update 1.8.0 - The Road, ShownA new opening The intro is no longer a map with a moving dot. It is six painted scenes of the journey, every frame of them drawn for this game: the camp at Ötüken striking its tents, the open steppe, a snowed-in pass, the dunes at noon, a caravanserai gate lit from inside at night, and the walls of Samarkand at the end of it. Hold the camel in the corner to skip it, as before. The day's march h…Game update23 Sep 2026Update 1.7.0 - PlayStation Controller SymbolsThe game now shows the buttons you are actually holding A DualShock or DualSense has always worked here - the bindings go by position, so Cross confirms and Circle goes back exactly as they should. What was wrong was the picture on screen: the game drew Xbox symbols no matter what was plugged in, and told you to press A when it meant Cross. The worst of the four was X . On screen it meant Squar…