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The Göktürk: CaravanNewsUpdate 1.8.0 - The Road, Shown
Game update

Update 1.8.0 - The Road, Shown

The Göktürk: Caravan · published 23 Sep 2026, 22:35 UTC

All newsPlayers around this dateRead on Steam

A new opening

The intro is no longer a map with a moving dot. It is six painted scenes of
the journey, every frame of them drawn for this game: the camp at Ötüken
striking its tents, the open steppe, a snowed-in pass, the dunes at noon, a
caravanserai gate lit from inside at night, and the walls of Samarkand at the
end of it.

Hold the camel in the corner to skip it, as before.

The day's march has a picture now

Press on down the road and you see the country you are actually in - and the
season you are actually in it.

  • Spring steppe is green with meltwater running through it. By autumn the
    same grass stands tall and ochre; by winter it is thin snow over dead ground.
  • The desert is cool scrub in spring and a white hammer at noon in summer.
  • River banks flood in spring, run clear and green in summer, stand as bare
    willow in winter with ice along the edge.
  • Farmland is ploughed in spring, heavy in summer, stubble and stacked
    sheaves in autumn, frozen bare in winter.

Nineteen of these, because the twentieth would be a mountain pass in winter -
and the passes are shut in winter, so no caravan is ever on one.

The knucklebones can be lost again

Aşık oyunu could not be lost. Throwing again reset the circle without
taking a new wager, and your winnings carried over, so you could pay once and
throw until you were ahead. It now costs a stake each time, as it always
should have.

For the record, with no Accuracy at all the game takes about six throws in
ten. That is what it was supposed to be doing the whole time.

Every word, in every language

The encounters added with the beliefs and the rival Houses - the yer-sub
rites, the kam's drum, the omens, the five rival meetings - had never been
translated. They showed their raw key on screen, or fell back to English in
the middle of a Turkish sentence.

That is fixed. 160 lines in all twelve languages, written in each
language's own register rather than run through a machine: the yurts, the
banners, the ford, the rag tree, the drum at dusk.

Fixed

  • An overloaded column could be wiped out in a single day. Losing one animal
    while loaded near the limit killed every remaining animal the next
    morning, with no warning and no way to shed cargo. Overloading now bites hard
    but leaves you days to reach the next stop.
  • Seven Turkmen lines contained Cyrillic letters that look identical to their
    Latin ones - including the name roller you use at the start of every run.

PlayStation controller symbols

A DualShock or DualSense always worked, but the game drew Xbox symbols no
matter what was plugged in. Worst of all was X: on screen it meant
Square, while on a PlayStation pad X is the name of a different button
entirely.

Cross, Circle, Square and Triangle now appear in place of A, B, X and Y, and
L1, R1, L2, R2 in place of the Xbox bumpers. A new
setting under Controls - Automatic, Xbox or PlayStation - lets you set it by
hand, which matters if you play through Steam with PlayStation configuration
support switched on: Steam then passes your pad to the game as an Xbox
controller and the game cannot tell.

More from The Göktürk: Caravan

Other announcements

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Game update27 Sep 2026The bazaar learns to buy: 1.12.0The bazaar learns to buy A caravan exists to carry things somewhere and sell them. It turned out that the selling did not work - and had never worked - for any load bigger than a saddlebag. What was wrong Every city held a figure for how much of a good it kept in stock. For a good the city makes itself, that figure is large: Samarkand sits on hundreds of bolts of silk. For a good it does not ma…Game update24 Sep 2026Update 1.11.0 - Every Encounter, in Every LanguageThe two hundred encounters are now in all thirty-five languages Until now the encounters - the flooded ford, the Tang commissioner with his ledger, the blind singer who knows four hundred lines of the khagan's descent - existed in twelve languages. In the other twenty-three you read the interface in your own language and the encounters in English. That gap is closed. All thirty-five languages n…Game update24 Sep 2026Update 1.9.0 - The Interface, RebuiltThe top of every screen is one row now The House screen used to spend its first four hundred pixels on a title, a paragraph of numbers and a panel of four stacked buttons. All of that is one row across the top: your resources, the House name on a scroll, your banner, and four buttons. The screens below it gained around a hundred and fifty pixels each. The forge cards now show their price and th…