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深渊前哨:自动阵线 PlaytestNews[Patch Notes - Sep 18]
Game update

[Patch Notes - Sep 18]

深渊前哨:自动阵线 Playtest · published 17 Sep 2026, 23:50 UTC

All newsPlayers around this dateRead on Steam

Combat Balance

·Accelerated combat pacing for Floors 1–3, with a slight speed-up for Floors 4–6.

·Reduced Tactical Protocol cooldowns.

·Added guidance tooltips on Tactical Protocol activation timing.

·Decreased enemy defensive tower HP and ATK.

Controls & UI

·Added a "Retreat" button to the combat action bar: Confirming will count the battle as a defeat and proceed to the settlement screen.

·Card slots cannot be unlocked when Unit Cards are insufficient, with prompts now showing the required amount.

·Added "Delete Save & Restart" to the Settings menu: Clears all save progress to start fresh (irreversible).

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Game update20 Sep 2026Patch Notes 🚀 (2026.9.20)- Starter unit cards are now automatically equipped into deployment slots at the start of a run. - Core Power pacing: adjusted the Core Power warmup startup algorithm. - Enemy Core overheat self-destruct: slightly reduced the self-destruct speed of enemy Cores. - Ranged unit balance: ranged units were too strong and hard to counter. Slightly reduced their attack, range, and attack interval. - F…Steam news16 Sep 2026Playtest New Build Is Now LiveHello everyone participating in the Playtest of *Abyss Outpost: Auto Front*! The new playtest build is now live. This is still an early version of the game. Many aspects including visuals, sound effects and game balance are not fully polished, and you may encounter various bugs and rough experiences during gameplay. The main goal of this playtest is to collect your real feedback to help us cont…