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The Atrium PlaytestNewsQOL Improvements/Features 17/09/2026
Game update

QOL Improvements/Features 17/09/2026

The Atrium Playtest · published 17 Sep 2026, 18:23 UTC

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Added a few new features to improve the gameplay experience:

- Added a UI scaling option in the settings, where you can scale the UI size up and down to adjust it to your liking.
- Extended the resource index menu book to show food that you've discovered (along with ores), where it details the foods' effects.
- Adjusted the footstep SFX interval to match slow moving speeds when using controller
- Added a sound effect when a cassette finishes playing

More to come, updating daily until demo release!

More from The Atrium Playtest

Other announcements

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Game update19 Sep 2026Options Menu Bug Fixes/Improvements 19/09/2026Fixed issues that players were having with the settings, and also improved the options a bit. - Fixed the settings toggles in the gameplay menu not working correctly. - Fixed the volume sliders not affecting music volume. - Reduced the size of the keybinds buttons in the options. - Fixed a bug where entering a duplicate keybind in the KBM keybinds menu wouldn't overwrite the previous one. - Fix…Game update18 Sep 2026Optimisations, Bug Fixes and QOL Improvements 18/09/2026More fixes for bugs found by playtesters, as well as optimisations (particularly shadows) and QOL improvements such as additional tutorials. - The game should now be more performant, especially in the starting area/lobby, as the shadows/lighting have been optimised to reduce active Tris in the scene. - Altered the shadow quality labels in the settings to better reflect their effect on the game.…Game update17 Sep 2026Removed accidental assets from the base- Removed 2 food items that were left in the cave base for my testing purposes (whoops!)