More bug fixes and QOL changes to make the gameplay experience better.
- Picking up tools that were dropped on death now get automatically equipped into the slots they were previously in.
- Loop button functionality for the cassette player should be fixed.
- Bags of ores dropped on death in the tunnels, along with other tunnel objects, should now spawn correctly within the tunnel, and shouldn't spawn out of reach of the player.
- Bug relating to the ore bag's contents being zeroed has been fixed
- Resource index menu and locked workbench/upgrade station items can now be navigated through correctly using a controller.
- Added the option to select a certain style of UI button prompts, such as making all button prompts appear as controller only, or KBM only.
- Changed the name of the ambiguous shard you can hold to make its purpose a bit more clear.
- Slightly increased the spawn chance of diamonds.
- You can now move at variable speeds when on controller by moving the joystick different amounts.
- Fixed the visuals of a certain cassette model to match the biome it's found in.
- Added a music slowing effect when eating a certain food.
- Added additional effects to hallucinogenic mushrooms such as music distortion and sound effects.
More changes to come, I'm going to try and publish an update daily until the release of the demo.