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Last Pirates: Die TogetherNewsMAJOR UPDATE: The Statues Are Awake, and the Head Crab Has Changed Shape
Major update

MAJOR UPDATE: The Statues Are Awake, and the Head Crab Has Changed Shape

Last Pirates: Die Together · published 10 Sep 2026, 16:42 UTC · build 25235566

All newsPlayers around this dateRead on Steam

Ahoy, pirates!

A new enemy, a monster rebuilt from the ground up, new toys, achievements, and a very long list of changes.

Not everything valuable wants to be picked up

One of them is already sitting in your levels. It looks like treasure, holds perfectly still, and waits for someone greedy enough to crack it open. What climbs out will grab you and drag you off, and only a friend can pull you loose.

The other one never pretends. It circles the room from above, picks its moment, and you only learn what it brought once it commits.

The Head Crab is not a spider crab anymore

We tore it down and rebuilt it. New model, new look while it's clamped to your head, a dedicated animation for the leap, new sounds, a fresh screen vignette, and different loot when you finally get it off.

It's a jellyfish now. Plenty of you asked for an arachnophobia option, so we took the spider out entirely. Nothing crawly, nothing with legs at all. If that was the one thing keeping someone you know away from the game, it isn't anymore.

Something new in your hands

The boomerang hits on the way out and again on the way back. Catch it mid air if you're quick, and expect it to catch you if you're not. Three ways to throw it, none of them the safe option.

Wrap something fragile in the cover and it stops shattering the second you drop it.

When a room has gone badly wrong, the teleport crystal pulls you somewhere safer. Usually.

No more mansion after mansion

Locations alternate now: mansion, ship, castle. The ship turns up as your second level, the castle as your fourth.

Chapters got reshuffled too. The first four are a single level each, everything after that is two. And they all fit on one page in the select screen, so no more flipping through.

Each level brings its own set of enemies, so a new place means new company. Bosses are picked to match the level instead of pulled from one general pool. Store unlocks were reordered to line up with the new progression.

Twenty achievements

Steam achievements have landed. Some you'll trip over just by playing, others will want considerably more from you. Your profile has been looking empty.


Tweaks

  • Category icons on store cards, and cart upgrades moved into their own category

  • Weapons and tools now show a use counter

  • Text hints in the tutorial, a new layer of explanation on each step

  • The trampoline has a sound now

Art

  • New main menu background

  • The parrot got a fresh look, with a new model and textures

Balance and level design

  • The payout target per level scales more smoothly now, in line with the new location order

  • Expensive loot unlocks gradually. The valuable pieces no longer all show up at once, they arrive as you progress, and the swordfish finally has the right price

  • The slot machine refunds your bet in dice when you lose. One silver coin becomes a $1 die, gold becomes $3

  • Snake health dropped from 500 to 150

  • Large items are heavier, the violin is lighter, and plenty of items got new prices and sizes

  • Medium items stopped spawning on shelves, and the horseshoe and medallion lie flat on surfaces now

  • Loot inherits the rotation of the container it fell out of

  • Removed the water pistol from the store

  • On the ship, the cart is gone from day two onwards

  • The Cracken moved closer to the ship

  • Man in Shadows teleports now, and his elevator behaviour changed

Bug fixes

  • Enemies no longer hit through obstacles

  • Items hooked onto the cart stay with it on clients instead of lagging behind

  • A flipped cart no longer knocks over players walking underneath it

  • A cart pushed into a downed player rolls around them, not through them

  • Coins stay inside the basket instead of punching through the shell and riding along outside the cart

  • Big palms work when you grab the first item off the cart

  • Throwing knives are no longer blocked by level collision

  • You no longer get locked in the throwing state forever

  • Players no longer get stuck after host migration

  • Getting knocked down again before you finish standing up no longer locks you in a sitting pose

  • Cleared a stray collider on the Mansion stairs that was blocking movement

  • The hand no longer twitches on elevators

  • Pressing into a wall no longer makes you jitter

  • The lantern no longer switches itself off after you come back from the store

  • Fixed the case where losing an item straight out of your hands left you unable to pick anything else up

  • Fixed clothing elements overlapping after a crouch

  • Fixed light flicker in the Mansion and volumetric light flicker on low settings

  • Fixed sun glare direction on ship levels

  • Fixed the frame drop when a lot of coins spawn at once

  • Fixed a broken skin texture

  • Added overflow limits on the boat

  • Added runtime localisation for hints

  • The camera no longer jams into your face on the skin and dance screens, and zoom works again

  • The game loads three to four times faster


One more thing before you go. We picked up Steam Deck Verified this week, so all of this now fits in your bag.

We read your feedback every single day, and the devs work through it. If you have an idea for making the game better, bring it to our Discord. That is where things actually get changed. Thanks for playing, genuinely!

Do not trust the statues,
— Last Pirates Team 🧡

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