Hi everyone.
This update fixes the random crashes that have troubled some of you for a long time. Details below.
The crash reports we received showed no consistent trigger, and the logs were hard to pin down, so the investigation took quite a while. We eventually confirmed that an older version of the Unity render pipeline contains a bug causing heap corruption. With this type of issue, the point where the corruption occurs is usually not where the crash happens, which is why it took so long to track down.
After disabling the affected code, the game has been running stably for over two days with zero crashes. We hope this was the root cause for most of you, and that your game stops crashing for good.
If you still run into crashes after this update, please keep reporting them in the community, ideally with the time of the crash and what you were doing at that moment, so we can continue investigating.
Thanks to everyone who reported the issue, and thank you for your patience.