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CARDED: Groups to GloryNewsCARDED: Groups to Glory — Update 1.3 Available Now
In-game event

CARDED: Groups to Glory — Update 1.3 Available Now

CARDED: Groups to Glory · published 29 Aug 2026, 08:34 UTC · build 25007243

All newsPlayers around this dateRead on Steam

Update 1.3 Available Now

Update 1.3 is now live for CARDED: Groups to Glory.

This is one of the biggest updates to the game so far, focused on making every run feel more alive, more connected to the tournament around you and more distinctive from the moment you choose your nation.

Update 1.3 introduces the Living Tournament, rebuilt Team Identities, rebalanced national squads, dynamic Weather, player Form, expanded statistics and awards, fan expectations, historical fixture context, richer match presentation and another major reliability and polish pass.

At its core, Update 1.3 is about making the tournament feel like a world that exists beyond your own matches.

Living Tournament

The tournament now develops around you throughout the run.

Other nations play their own fixtures alongside your campaign, allowing the competition to evolve whether or not your team is directly involved.

The Living Tournament includes:

  • AI-controlled tournament results

  • evolving group standings

  • qualification and knockout progression

  • tournament-wide goals, assists and clean sheets

  • Player of the Match tracking

  • live tournament leaderboards

  • provisional awards during the tournament

  • final tournament awards

  • historical and alternate-history tournament results

  • tournament records and milestones

  • expanded match and tournament history

Run Information has been significantly expanded so you can follow what is happening across the competition rather than only seeing your own results.

The tournament should now feel much more like a complete football competition instead of a sequence of isolated player matches.

Rebalanced National Squads

All playable national squads have received a major balance pass.

Hundreds of players have been reviewed and rebalanced to create clearer differences between nations and more distinctive squad structures.

Strong nations now feel meaningfully stronger, weaker nations have more obvious limitations, and individual squads can be built around very different strengths.

You may encounter:

  • genuine star players

  • reliable all-rounders

  • clear weak links

  • attack-heavy squads

  • defensive teams

  • balanced nations

  • teams built around one or two exceptional players

The goal is for choosing a nation to meaningfully change the shape of your run before you have even played your first match.

Team Identity Rework

All 48 playable nations now feature expanded Team Identities.

Rather than simply providing small passive bonuses, identities are designed around recognisable strengths, weaknesses and strategic tendencies.

Different nations can now encourage different approaches to:

  • squad development

  • tactical choices

  • resource management

  • player progression

  • match preparation

Team Identity is intended to make managing Argentina feel different from managing Japan, Ghana, Scotland, Panama or any other playable nation.

Welcome Press Conference

New runs now begin with an expanded Welcome Press Conference.

Your answers help establish the early direction of your campaign and can influence how your nation approaches the tournament.

Questions can challenge you to decide whether to:

  • embrace your country's traditional strengths

  • compensate for existing weaknesses

  • place faith in key players

  • manage public expectations

  • favour development or immediate success

  • take a more ambitious or cautious approach

The aim is to give each campaign more personality from the opening moments.

Fans and Expectations

Supporters now have a stronger presence throughout the run.

Each nation enters the campaign with its own expectations based on factors such as team strength, reputation and tournament outlook.

Your results are increasingly judged relative to what supporters expected from the team.

An underdog exceeding expectations should feel different from a tournament favourite scraping through qualification.

Fan reactions can contribute to the movement of:

  • Hype

  • Pressure

  • Morale

This creates more context around results beyond simply whether the match was won or lost.

Player Form

Players can now enter HOT and COLD Form.

Strong performances can create short-term momentum, while difficult stretches can temporarily work against a player.

Form is:

  • visible directly on player cards

  • tracked across multiple matches

  • influenced by player performance

  • tied into match statistics and individual performances

  • temporary rather than permanent development

This creates another layer of squad management alongside permanent attributes and Training Cards.

A player who catches fire at the right moment can become one of the defining stories of a run.

Match Engine Weather

Matches can now take place under a wide range of Weather conditions.

Weather is generated from the fixture's location, date and climate profile and remains consistent whenever that fixture is revisited.

Conditions can include different levels of:

  • clear weather

  • heat

  • cold

  • rain

  • heavy rain

  • humidity

  • wind

  • storms

Weather can influence areas such as:

  • player attributes

  • tactical approaches

  • Fitness

  • match preparation

The effects are designed to create tactical flavour without allowing random conditions to decide matches on their own.

Match Preview now displays the current Weather clearly, with detailed gameplay effects available on hover.

Goals, Assists and Match Statistics

Individual match performances now matter beyond the final score.

Matches can now generate and track:

  • goals

  • assists

  • clean sheets

  • Player of the Match awards

  • player ratings

These statistics follow players throughout the tournament and feed into live leaderboards and awards.

A dominant striker, creative midfielder or goalkeeper can now build their own tournament story alongside the team's campaign.

Tournament Leaderboards and Awards

The Living Tournament now tracks the competition's leading performers.

Run Information includes leaderboards covering areas such as:

  • top goalscorers

  • top assist providers

  • clean sheets

  • Player of the Match awards

The tournament also maintains provisional awards while the competition is underway, allowing you to see which players are currently leading the major categories.

Final award winners are determined as the tournament concludes.

Tournament History and Milestones

CARDED now remembers more of what happens throughout the competition.

Tournament systems track important information and achievements that can be used throughout the current run and future development of the game.

This includes milestones such as:

  • qualification achievements

  • knockout progression

  • deep tournament runs

  • Finals appearances

  • championships

  • major player performances

  • scoring achievements

  • clean-sheet achievements

  • important team records

Update 1.3 lays much of the statistical foundation for future storytelling and historical systems.

Match Story

Post-match presentation has received a major upgrade.

The new Match Story report gives you a clearer snapshot of what actually happened during the match.

Reports can include:

  • the final score

  • goalscorers

  • assists

  • player ratings

  • Player of the Match

  • clean sheets

  • current player Form

  • venue and Weather context

This makes individual matches easier to understand and gives standout player performances more visibility.

Match Preview Improvements

Match Preview has been rebuilt and expanded throughout development of Update 1.3.

The panel now presents more useful match context while remaining compact, including:

  • opponent information

  • home and away presentation

  • neutral-site handling

  • fixture location

  • date

  • Weather

  • difficulty

  • performance requirement

  • Elite effects where applicable

Weather information has also been simplified so the preview remains readable, with detailed modifiers moved into tooltips.

Expanded Run Information

Run Information has grown into a much more complete overview of your campaign.

You can now review areas including:

  • your run overview

  • completed and upcoming fixtures

  • detailed match information

  • knockout progression

  • tournament statistics

  • provisional awards

  • player leaderboards

  • global modifiers

  • Weather and fixture context

Historical match details can also be revisited throughout the campaign.

Matchday Presentation

Matchday presentation has received another major polish pass.

Improvements include:

  • clearer home and away presentation

  • stable neutral-site presentation

  • improved Match Preview hierarchy

  • redesigned Match Story reports

  • cleaner top-bar layouts

  • better long-stage-name handling

  • clearer Weather presentation

  • improved tooltips

  • improved player-card Form presentation

  • stronger visual consistency across post-match screens

The goal has been to make more information available without overwhelming the player.

Save, Resume and Reliability Improvements

A substantial amount of Update 1.3 has also been spent behind the scenes improving reliability.

Work has been completed across areas including:

  • save and resume behaviour

  • graceful application exits

  • reward completion routing

  • tournament state consistency

  • fixture resolution

  • player identity consistency

  • match history

  • Form persistence

  • Coaching Style persistence

  • Weather persistence

  • tournament statistics

  • result processing

  • long-run stability

Many of these changes may not be immediately visible, but they are important foundations for larger and more complex campaigns.

Interface and Quality Improvements

Update 1.3 also includes another broad interface and quality pass.

Improvements include:

  • expanded Run Information

  • improved Fixtures presentation

  • improved Match Details

  • clearer tournament statistics

  • improved Glossary presentation

  • redesigned Match Story

  • cleaner Match Preview information

  • improved hover tooltips

  • improved player-card presentation

  • improved top-bar spacing

  • improved post-match flow

  • improved reward completion behaviour

  • improved controller and UI handling

  • numerous smaller visual fixes

  • numerous stability fixes

A significant amount of outdated and unused project content has also been cleaned up as part of the release preparation for Update 1.3.

A Bigger Foundation for CARDED

Update 1.3 adds a huge amount of information for CARDED to understand about each run.

The game now knows far more about:

  • who your nation is

  • what your supporters expect

  • how your players are performing

  • where matches are taking place

  • what conditions they are being played in

  • what is happening elsewhere in the tournament

  • who is leading the individual awards

  • which teams are progressing

  • what your players have achieved

That foundation opens the door for future updates to make even greater use of the stories created naturally during every campaign.


Thank you to everyone who has continued playing, reporting bugs and sharing feedback.

Update 1.3 is the largest step yet toward making every CARDED: Groups to Glory campaign feel like its own evolving international football story.

There is still plenty more planned, and the systems introduced in this update give us a much stronger foundation to continue building on.

Good luck with your next run — and good luck chasing the trophy.

— William
Spartanwilly Studios

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