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Warfare Sandbox PlaytestNewsBuild 1563
Game update

Build 1563

Warfare Sandbox Playtest · published 24 Aug 2026, 14:07 UTC · build 24698186

All newsPlayers around this dateRead on Steam
  • Added os.time() function for Computer Block to read server time
  • Added a wooden texture for the Wagon Wheel
  • Added ability to change seats for the AI crew
  • Added Battle feature for proper battle setup, with machines and infantry fighting over capture points with limited resources
  • Added detonation for Solid Rocket Boosters
  • Added Examples folder containing the default AI tank "Booper"
  • Added Logic Keyboard for Lua-only keyboard input
  • Added new mode for the Computer block "Await tick() function"
  • Added Photo Mode to the Spectator mode with Steam screenshots support
  • Added Previous, Next, and Current login pins for Gearbox
  • Added Propellant Width slider for WIP Guns
  • Added support for multiple engines to feed from the same source
  • Added support for multiple engines to power the same wheels and joints
  • Added Video tab to System settings
  • Adjusted Train Wheelset physics
  • Changed muzzle velocity calculation for WIP Shells
  • Changed suspension physics to hopefully prevent erratic jumping when hitting walls
  • Changed the railway gauge from 2m to 1.5m
  • Changed the tracks and wheels damage model to loose torque and not weaken suspension
  • Decreased the minimum screen size of points
  • Disabled default spawn option during the battle
  • Doubled the size of explosion visual effects
  • Fixed a bug where ammo would not cause weaker detonation when drained
  • Fixed a bug where Clutch block would apply braking force when not engaged
  • Fixed a bug where controls would stay locked after player uses text input field
  • Fixed a bug where copying certain blocks would not copy logic correctly
  • Fixed a bug where error would not allow player to save the machine
  • Fixed a bug where error would prevent player from joining
  • Fixed a bug where Explosive Charge would not damage characters
  • Fixed a bug where flexible shaft and flexible pipes would weld instead of becoming flexible
  • Fixed a bug where fuel tanks would not cause weaker detonation when drained
  • Fixed a bug where Grabber would cause errors on static objects
  • Fixed a bug where ground vehicles would pitch down as if they were braking when client simulation range is enabled
  • Fixed a bug where HESH would have incorrectly large penetration
  • Fixed a bug where Hinge auto-return would not work past 180 degrees
  • Fixed a bug where it was possible to equip items whilst in periscope
  • Fixed a bug where network error would appear after machine despawn
  • Fixed a bug where overwhelming braking force on wheels and tracks would cause vehicles to jump erratically
  • Fixed a bug where point selection would not select adjacent suitable points
  • Fixed a bug where recoil spring with 0 damper would crash the game
  • Fixed a bug where respawn would not trigger on the other clients
  • Fixed a bug where seated characters would pop out of the seats for a single frame
  • Fixed a bug where the .glb loader was too picky about loading unsupported features
  • Fixed a bug where the battle would automatically end in defeat too early
  • Fixed a bug where the gamemode would not start without infantry
  • Fixed a bug where the gearbox would cause issues at 0 gear ratios
  • Fixed a bug where the gun would not load ammo after respawning
  • Fixed a bug where the periscope sight would jitter at large distances from the world origin
  • Fixed a bug where the Rope would cause suspension and other mass-reliant blocks to behave too strongly
  • Fixed a bug where the Water Pump would not detect a hull
  • Fixed a bug where Wheels would not work when many attached to multiple clusters
  • Fixed a bug where Wheels would spin into the wrong direction
  • Fixed the Volumetric Armor point selection outline
  • Improved engine feedback for Train Wheelset blocks
  • Improved projectile sync to reduce network latency
  • Increased engine overheating time by 300%
  • Increased railways path resolution
  • Made the railway on the Workshop map a lot longer
  • Major fix for client simulation range
  • Possibly fixed a bug where client machines would not appear for the other clients
  • Possibly fixed a bug where panel deformation would not appear on the clients
  • Possibly fixed a bug where respawning would not stop panel destruction
  • Preview for AI features
  • Preview for Respawn feature
  • Re-added projectile impacts on ragdolls
  • Removed edge padding for Value Screens
  • Removed explosive shells ricochet
  • Replaced Computer block Lua interpreter. The new interpreter should be significantly faster
  • Set Global Damage Modifier to 500% by default
  • Should have improved spawn time of high texture resolution machines
  • Updated Battle mode to despawn machines only at the start of a new battle
  • Updated character weapons to only blacklist overlapping seat inputs instead of blocking all inputs. This should allow to still use the machine when using a gun
  • Updated cloth panel update frequency to 60Hz
  • Updated Computer Block for host to ignore any logs and errors from client machines
  • Updated muzzle screen shake to be stronger and adapt better to both caliber and fire rate
  • Updated muzzle sound effects to adapt better to both caliber and fire rate
  • Updated the Forest 4 map to work with Battle Mode. The map does not support infantry AI yet
More from Warfare Sandbox Playtest

Other announcements

All news
Game update14 Jun 2026Build 1512Accumulated builds Build 1500 · Added basic Steam Workshop support. · Added Steam "Join Game" support, as well as a list of playing friends you can join. · Added the Strut block—a round-capped pipe with a performant capsule collider that welds at both ends. Made it the second default block in the hotbar. · Added hint text for Seat keys. The combined hints of all child seats will now appear when…Game update26 May 2026Build 1492Major improvements for Logic tool · Removed Self Collision option for machines. It does not fit with the game building and will be replaced by a default-on more forgiving system later. · Fixed a bug when Aim At Point mode for Hinge block would be limited by 45 degrees · Updated Gyroscope block to normalize its direction output · Fixed a bug when fully clipping panel would not be deleted after u…Game update22 May 2026Build 1480 HotfixFrom now on I'll try to keep previous builds on beta branches and also try to keep new builds on beta branches as well before updating the main branch. 😄 · Fixed a bug when game would not allow to save a machine · Fixed a bug when game would not close properly