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Captain of IndustryNewsPatch notes for v0.8.6b and v0.8.6c
Game update

Patch notes for v0.8.6b and v0.8.6c

Captain of Industry · published 31 Jul 2026, 19:22 UTC

All newsPlayers around this dateRead on Steam

v0.8.6b
* Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it.
* Fixed transport highlights that could get stuck or attach to the wrong transport right after an upgrade.
* Fixed an error when splitting a transport that had a pending downgrade or replacement.
* Fixed transport previews not being removed after canceling a drag placement.
* Fixed a stranded pause icon when demolishing paused transports.
* Fixed aprons flattening nearby terrain that they should not affect.
* Ramp entrances no longer flatten terrain under their open areas.
* Auto-placed surfaces now override buried surfaces, so a building placed over a dumped-over surface gets its surface properly.

v0.8.6c
* Improved blueprint grid visuals for train tracks and conveyors.
* Fixed transports being destroyed whole by floods, asteroid impacts, and collapses near ramps; now only the affected stretch is removed.
* Fixed a possible hang when removing entities after an asteroid impact.
* Fixed that placing a transport right after canceling another placement could replace a wrong transport.
* Fixed a rendering error when downgrading a transport that was carrying products.
* Fixed trucks that would never reach their goal when their destination was another vehicle.
* Fixed an error when a vehicle's designation was completed while the vehicle was still on its way.
* Fixed all roads being shown as unpathable in the road pathability overlay.
* Fixed a stacker tower error that could permanently stop its operation.
* Fixed predictive sim speed being temporarily stuck at 1x on new maps.
* Fixed the truck inspector construction badge sometimes showing an incorrect state.
* Fixed an error in the settlement housing module inspector.

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Game update10 Sep 2026Patch notes for v0.8.7bSimulation determinism * All simulation math now runs on a pure-integer arithmetic, so results are bit-identical across CPU vendors and machines. * Fixed vehicle path-finding that could finish on different ticks on different machines. * Fixed ship path-finding behaving differently depending on whether the pathability overlay was open. * Fixed terrain props (rocks, bushes) generating non-determi…Game update22 Aug 2026Patch notes for v0.8.7a* Added new 3D models for T1/T2 Electrolyzers. * Optimized truck buffer balancing when storages or dumping designations are cut off from trucks, which caused FPS drops at high sim speeds (over 10x faster in those cases). * Fixed incorrect layout of height 4 ramp entrances. * Fixed trains planning switchbacks that ignored critical sections when the switchback point was in the middle of a partly…Game update11 Aug 2026Patch notes for v0.8.7New content and improvements * Modular ramps can now go up to height 4, being able to go above train tracks. * Vehicles now approach ramps slightly faster. * Trade dock cargo is now included in the global search. * Increased the number of switchbacks allowed in a single train path from 16 to 32. * Trains no longer plan switchbacks inside critical sections. * Vehicles that cannot cross water no…