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Captain of IndustryNewsPatch notes for v0.8.7b
Game update

Patch notes for v0.8.7b

Captain of Industry · published 10 Sep 2026, 23:04 UTC

All newsPlayers around this dateRead on Steam

Simulation determinism
* All simulation math now runs on a pure-integer arithmetic, so results are bit-identical across CPU vendors and machines.
* Fixed vehicle path-finding that could finish on different ticks on different machines.
* Fixed ship path-finding behaving differently depending on whether the pathability overlay was open.
* Fixed terrain props (rocks, bushes) generating non-deterministically.
* Fixed erosion particles overshooting their step during map generation, which could reach far enough to cause a race conflict with a chunk generated on another thread (this fix applies only to newly created games, existing saves are unchanged).
* Terrain generation now computes a fingerprint that is checked on load, reporting a warning on mismatch. Added the print_terrain_fingerprint console command for bug reporting.
* Fixed the cut & paste tool destroying entities outside of the simulation. The consequence is that the paste placer now opens one tick later.
* Fixed prototype initialization order depending on the operating system's locale.
* Fixed equidistant or equal-priority candidates being non-deterministically picked by internal collection order. Tree, chunk and forestry tower selection, truck and buffer assignment, and train dispatch orderings now break ties deterministically.
* Stacker tower tip paths are now ordered deterministically without floating-point math.

Performance
* Fixed dictionaries and sets keyed by tile positions sometimes degrading into linear scans due to unfortunate hash collisions. Worst-case lookups are now 2-3x faster.
* Terrain props are ~4x faster to generate.

Fixes
* Fixed an error in the in-game hub's markdown viewer caused by multiple font requests.
* Fixed images floating in hub text being removed; they are now shown below the text instead.
* Improved image alignment in the in-game hub and updated the links on the main screen.

More from Captain of Industry

Other announcements

All news
Game update22 Aug 2026Patch notes for v0.8.7a* Added new 3D models for T1/T2 Electrolyzers. * Optimized truck buffer balancing when storages or dumping designations are cut off from trucks, which caused FPS drops at high sim speeds (over 10x faster in those cases). * Fixed incorrect layout of height 4 ramp entrances. * Fixed trains planning switchbacks that ignored critical sections when the switchback point was in the middle of a partly…Game update11 Aug 2026Patch notes for v0.8.7New content and improvements * Modular ramps can now go up to height 4, being able to go above train tracks. * Vehicles now approach ramps slightly faster. * Trade dock cargo is now included in the global search. * Increased the number of switchbacks allowed in a single train path from 16 to 32. * Trains no longer plan switchbacks inside critical sections. * Vehicles that cannot cross water no…Game update31 Jul 2026Patch notes for v0.8.6b and v0.8.6cv0.8.6b * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. * Fixed transport highlights that could get stuck or attach to the wrong transport right after an upgrade. * Fixed an error when splitting a transport that had a pending downgrade or replacement. * Fixed transport previews not being removed af…