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Oath Eternal PlaytestNewsPatch v0.30.1
Game update

Patch v0.30.1

Oath Eternal Playtest · published 29 Jul 2026, 04:57 UTC

All newsPlayers around this dateRead on Steam

This patch improves combat responsiveness and enemy collision, rebalances some skills and items, and makes Elite mode selection more consistent.

PLAYER CHANGES:

  • Reduced the cooldowns of Arcane Shield, Lightning Strike, Obliteration, and Shuriken Barrage.

  • Flame Dash now passes through enemies as intended.

  • Gust of Wind no longer affects bosses.

  • Fixed a bug which caused dashing to remove your forward momentum.

ENEMIES AND COMBAT:

  • Improved collision and hit detection for the new enemies introduced in v0.30.0.

  • Fixed a bug which caused the Drake enemy to continue to move while attacking.

  • Fixed a bug which caused Horror of Veynhold's orbs to detonate before their damage grace period ended.

  • Fixed a bug which could cause enemies not to play death animations, making their corpses targetable by skills.

  • Fixed a bug which caused physics processing on static corpses.

ITEMIZATION:

  • Reduced the Strength requirements of the Forked Blade, Guarded Blade, Orcish Sword, Heroic Blade, Ashikaga Blade, and Cursed Blade.

  • Reduced the maximum HP Regen affix value to 0.25% for most items. Existing items above the new maximum are adjusted automatically.

UI AND MENU SYSTEMS:

  • Once Elite mode is unlocked, entering any region now consistently prompts you to choose Normal or Elite mode. Elite remains unavailable for regions where it has not yet been unlocked.

ART, SOUND, AND MUSIC:

  • Reduced volume for several death sounds.

  • Improved the death sound for the Imp.

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