This patch improves enemy attack readability and boss behavior, adds merchant buybacks at the sale price, and refreshes death effects and room transitions.
Reduced Moss Golem attack animation speed by 25%, giving you more time to react.
Kobold Warriors now always use their telegraphed attack instead of mixing in untelegraphed attacks.
Severin's arrow barrage now has a short telegraph, with arrows hovering and flashing before launching.
Improved the positioning and attack selection for some bosses, improving intelligence, variety, and pacing of boss fights.
Halved the vertical detection range of grounded non-boss enemies, making them less likely to track you from below.
Items sold to merchants can now be bought back for the same amount of gold you received.
Pressing the inventory key (I by default) now opens the Character tab directly, including when another system menu tab is open. Pressing it again closes the menu.
Ctrl-clicking a backpack item while a merchant handover window is open now places eligible items into handover slots instead of offering them for sale.
Improved text alignment and spacing in tutorials, signposts, merchant dialogs, and camp messages, along with text wrapping on the death screen.
Added a new death flow with screen dimming and a death animation.
Added brief fades when moving between rooms or using teleporters for smoother transitions.