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AstrobuilderNews【Update Notice】Military Gameplay, Dynamic NPC, and Interface Improvements
Game update

【Update Notice】Military Gameplay, Dynamic NPC, and Interface Improvements

Astrobuilder · published 28 Jul 2026, 11:42 UTC

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Hello Builders,

This update focuses on improvements and fixes to military missions, legion actions, dynamic NPC behavior, planet and faction interfaces, save management, and various gameplay issues. Here's what you can experience in the game after this update:

Ⅰ. Military Gameplay Improvements and Fixes

● Improved legion garrison and assembly logic. If a garrisoning legion is attacked before it's fully formed, members who haven't finished assembling will continue to do so until the threat is cleared, forming a new legion.

● Improved legion split rules. Energy and military funds will now be allocated based on the actual number of fleets taken and their share of consumption.

● Added a Consul notification when one of your planets is captured.

● Added quests related to planets changing hands, and improved the quest flow for waiting on personnel and completing actions.

● Improved prompts related to military rebellions, legion naming, and the military diplomacy interface.

● Fixed logic issues in the assembly interface, along with some abnormal NPC movement.

Ⅱ. Dynamic NPC and Chat Experience Improvements

● Dynamic NPCs can now proactively approach the player to chat, further enhancing character interaction.

● Improved the execution order of dynamic behaviors; related decisions are now added to a time queue, reducing issues that occurred during time progression.

● Adjusted the execution window for dynamic behavior quests to 120 days.

● Fixed an issue where learning skills during chat could behave abnormally.

● Fixed an issue where rewriting a prologue didn't correctly apply the current text style.

● Added default interaction dialogue for property managers.

Ⅲ. Planet, Faction, and Character Interface Improvements

● Improved the layout of the planet intel interface for clearer information display.

● Improved the character interface, battle details interface, and various other UI adaptations.

● Updated the military faction diplomacy interface and improved English text layout.

● Improved the logic for the population entry point on the Company Management Desk and the entry point for the Military Control Desk.

● Adjusted the entry point for the descendant system to make it easier to find.

Ⅳ. Quest, Save, and Configuration Fixes

● Fixed an issue where save slot settings weren't saved in time.

● Fixed an issue where custom factions didn't display their names correctly in saves.

● Fixed an issue in Challenge Mode where a bodyguard was incorrectly removed from a character when their ship's HP dropped below 0.

● Fixed various issues with character interfaces and quest flow.

● Fixed various issues related to character death, planets changing hands, and Wanderer compatibility.

● Added a FTL Signal Station on Horologium III.

● Improved resource compatibility for elite training, reducing issues caused by different device environments.

Ⅴ. Multi-Language and Stability Improvements

● Added and improved English content, including display for faction diplomacy and other interfaces.

● Improved offline log and error handling to make it easier to diagnose dynamic behavior issues going forward.

● Added additional safety checks and error handling to improve overall version stability.

Thank you, as always, for your continued feedback on Version 0.12. We'll keep paying close attention to military gameplay, Dynamic NPCs, Destiny Orbits, and the mid-to-late-game experience as we continue to refine and fix the game.

WA Studio

July 8, 2026

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