
🚀 Over the past three months, we've been fully focused on development, and today we're excited to share one of the biggest updates in Tesera so far.
🆕 New Features:
Added a new base tool — the Multitool. It features five upgrade tiers and combines the functionality of most basic tools without fully replacing specialized ones.
Added a nearby structure radar system with persistent discovered markers for each player.
Introduced the item rarity system along with unique glow effects for rare items, including glowing dropped items and inventory highlighting.
Added a new block — Waypoint Beacon (WAYPOINT_BEACON). It is bound to the player and creates a personal waypoint with a customizable name and icon when placed. The waypoint is displayed on the compass.
Added two new shotgun ammunition types: BUCKSHOT_SHELL and SLUG_SHELL.
Added the XMP-25 submachine gun (currently available in Creative Mode only).
Added a handheld flashlight. It runs on batteries, can be toggled with the Y key, and recharged through the crafting interface.
Added two new workbenches: FIELD_WORKBENCH and ADVANCED_WORKBENCH.
Added the Automation module (still in development). It is now enabled by default and currently available only in Creative Mode.
Added wild crop plants with multiple growth stages that generate naturally across different biomes.
Added fuel consumption mechanics for the hoverbike.
Added and fully implemented two hoverbike fuel types: LUMIFUEL and FLUXITE.
Added a new sky and star shader featuring nebulae, passing spacecraft, and their trails.
Added a water shader with view ray thickness calculation (Fresnel effect and Beer-Lambert law).
Added volumetric clouds.
Added Screen Space Reflections (SSR) for water.
Added God Rays from the sun and moon.
Added a waterline effect when the camera is submerged.
Added underwater particle effects.
Added flowing water streams on vertical water columns.
Added a new enemy — the Ranged Stalker Drone. Currently available only through admin commands.
Added a new creature — Puptato.
Added glass penetration based on projectile type.
Added explosive crossbow bolts.
Added shotgun pellet firing and the new SAWN_OFF_SHOTGUN.
Added multi-barrel firing support and the new MACHINE_GUN_TURRET.
Added muzzle flash effects when firing.
Added camera shake while firing.
Added a configurable mining progress HUD indicator.
Added world moderation commands and user restriction management.
Added a new settlement type — concrete high-rises.
Improved and added the B-Drone mob to the world. It's a bit clumsy and may occasionally start a small fire.
Added quick transfer buttons for moving items between containers and your backpack.
Added the ability to instantly loot all items from a container by pressing R.
Added a new entity knockback system for player attacks. Knockback direction and force now take the player's camera angle into account. Try it out with the BASEBALL_BAT.
Probably introduced a bunch of new bugs. 🙂
Added over 300 new world generation structures and modules.
Over 150 new world structures.
Offshore oil rig.
An abandoned laboratory variant.
New laboratory modules.
Several new fortified dungeons.
Implemented World Generator V6:
Increased the overall terrain height by 80 blocks relative to the Erebus layer.
Added oceans and improved lake generation, with beaches now forming naturally along their shores.
Added a new terrain type: Large Lowlands.
Reworked canyon generation — canyons now feature more varied shapes and branching formations.
Reworked cave generation — natural cave entrances now appear on the surface, leading into interconnected cave systems of varying sizes and layouts.
Removed randomly generated surface ravines.
Reduced terrain noise, resulting in a more natural-looking landscape.
♻️ Changes:
Optimized rendering by skipping occluded chunks (Occlusion Culling).
Significantly improved chunk generation performance.
Reworked the crafting system. Crafting stations are now split into two progression paths: the main technology branch and decorative crafting. Crafting times for most items have been significantly reduced.
Reworked world structure distribution, making structures appear more frequently.
Reworked Outlaw AI. They now use firearms much more aggressively when equipped.
Reworked Hauler Bot AI. It can now throw rocks.
Reworked the armor protection system — higher-tier armor now provides a much more noticeable increase in protection.
Projectiles now damage turrets and can detonate mines and large crystals.
Rebalanced health, damage, and healing values for both players and all mobs.
The compass now highlights points of interest. Different structures become visible from different distances.
Mobs now fire handheld weapons using the same mechanics as players.
Mobs now spawn in structures without beacons the same way they do in structures with beacons.
Mobs can now find paths to dry land from greater distances.
Mobs can now attack players riding tall vehicles, as well as the vehicles themselves.
Mobs now break blocks one at a time.
Mobs can now stop breaking blocks when there is no longer a reason to continue.
Mobs no longer spawn on branches or cacti.
Mobs now respawn in many world structures.
Long-range weapons can now destroy glass blocks.
Improved mob pursuit at close range.
Turrets now retaliate when attacked.
Baseball bats no longer cause bleeding.
Settlements are now slightly more compact.
Clamped lava emission scaling in CAGI mode.
Updated NPC walking and running animations.
Updated the protective beacon dome shader.
🐞 Bug Fixes:
Fixed broken collision on BLAST_DOOR.
Fixed texture issues affecting all _WALL blocks when placed at the bottom edge of a chunk.
Fixed rare issues related to mobs remembered targets.
Fixed an issue where the players head could remain rotated after mounting a vehicle.
Fixed mob death animations in water.
Fixed server freezes during pathfinding.
Fixed accumulated precision errors in mob firing animations.
Fixed private area interactions involving glass penetration, projectiles, the red defense field, shotgun pellet hit effects, raycasting, and protected area checks.
Fixed copying blocks between worlds in Google Chrome.
Fixed an issue where the player model disappeared immediately upon death.