Update - July 26

major update

Tesera · build 24401162 · published

On SteamNotes only · this build shipped before we watched the app

🚀 Over the past three months, we've been fully focused on development, and today we're excited to share one of the biggest updates in Tesera so far.

🆕 New Features:

  • Added a new base tool — the Multitool. It features five upgrade tiers and combines the functionality of most basic tools without fully replacing specialized ones.

  • Added a nearby structure radar system with persistent discovered markers for each player.

  • Introduced the item rarity system along with unique glow effects for rare items, including glowing dropped items and inventory highlighting.

  • Added a new block — Waypoint Beacon (WAYPOINT_BEACON). It is bound to the player and creates a personal waypoint with a customizable name and icon when placed. The waypoint is displayed on the compass.

  • Added two new shotgun ammunition types: BUCKSHOT_SHELL and SLUG_SHELL.

  • Added the XMP-25 submachine gun (currently available in Creative Mode only).

  • Added a handheld flashlight. It runs on batteries, can be toggled with the Y key, and recharged through the crafting interface.

  • Added two new workbenches: FIELD_WORKBENCH and ADVANCED_WORKBENCH.

  • Added the Automation module (still in development). It is now enabled by default and currently available only in Creative Mode.

  • Added wild crop plants with multiple growth stages that generate naturally across different biomes.

  • Added fuel consumption mechanics for the hoverbike.

  • Added and fully implemented two hoverbike fuel types: LUMIFUEL and FLUXITE.

  • Added a new sky and star shader featuring nebulae, passing spacecraft, and their trails.

  • Added a water shader with view ray thickness calculation (Fresnel effect and Beer-Lambert law).

  • Added volumetric clouds.

  • Added Screen Space Reflections (SSR) for water.

  • Added God Rays from the sun and moon.

  • Added a waterline effect when the camera is submerged.

  • Added underwater particle effects.

  • Added flowing water streams on vertical water columns.

  • Added a new enemy — the Ranged Stalker Drone. Currently available only through admin commands.

  • Added a new creature — Puptato.

  • Added glass penetration based on projectile type.

  • Added explosive crossbow bolts.

  • Added shotgun pellet firing and the new SAWN_OFF_SHOTGUN.

  • Added multi-barrel firing support and the new MACHINE_GUN_TURRET.

  • Added muzzle flash effects when firing.

  • Added camera shake while firing.

  • Added a configurable mining progress HUD indicator.

  • Added world moderation commands and user restriction management.

  • Added a new settlement type — concrete high-rises.

  • Improved and added the B-Drone mob to the world. It's a bit clumsy and may occasionally start a small fire.

  • Added quick transfer buttons for moving items between containers and your backpack.

  • Added the ability to instantly loot all items from a container by pressing R.

  • Added a new entity knockback system for player attacks. Knockback direction and force now take the player's camera angle into account. Try it out with the BASEBALL_BAT.

  • Probably introduced a bunch of new bugs. 🙂

  • Added over 300 new world generation structures and modules.

    • Over 150 new world structures.

    • Offshore oil rig.

    • An abandoned laboratory variant.

    • New laboratory modules.

    • Several new fortified dungeons.

  • Implemented World Generator V6:

    • Increased the overall terrain height by 80 blocks relative to the Erebus layer.

    • Added oceans and improved lake generation, with beaches now forming naturally along their shores.

    • Added a new terrain type: Large Lowlands.

    • Reworked canyon generation — canyons now feature more varied shapes and branching formations.

    • Reworked cave generation — natural cave entrances now appear on the surface, leading into interconnected cave systems of varying sizes and layouts.

    • Removed randomly generated surface ravines.

    • Reduced terrain noise, resulting in a more natural-looking landscape.

♻️ Changes:

  • Optimized rendering by skipping occluded chunks (Occlusion Culling).

  • Significantly improved chunk generation performance.

  • Reworked the crafting system. Crafting stations are now split into two progression paths: the main technology branch and decorative crafting. Crafting times for most items have been significantly reduced.

  • Reworked world structure distribution, making structures appear more frequently.

  • Reworked Outlaw AI. They now use firearms much more aggressively when equipped.

  • Reworked Hauler Bot AI. It can now throw rocks.

  • Reworked the armor protection system — higher-tier armor now provides a much more noticeable increase in protection.

  • Projectiles now damage turrets and can detonate mines and large crystals.

  • Rebalanced health, damage, and healing values for both players and all mobs.

  • The compass now highlights points of interest. Different structures become visible from different distances.

  • Mobs now fire handheld weapons using the same mechanics as players.

  • Mobs now spawn in structures without beacons the same way they do in structures with beacons.

  • Mobs can now find paths to dry land from greater distances.

  • Mobs can now attack players riding tall vehicles, as well as the vehicles themselves.

  • Mobs now break blocks one at a time.

  • Mobs can now stop breaking blocks when there is no longer a reason to continue.

  • Mobs no longer spawn on branches or cacti.

  • Mobs now respawn in many world structures.

  • Long-range weapons can now destroy glass blocks.

  • Improved mob pursuit at close range.

  • Turrets now retaliate when attacked.

  • Baseball bats no longer cause bleeding.

  • Settlements are now slightly more compact.

  • Clamped lava emission scaling in CAGI mode.

  • Updated NPC walking and running animations.

  • Updated the protective beacon dome shader.

🐞 Bug Fixes:

  • Fixed broken collision on BLAST_DOOR.

  • Fixed texture issues affecting all _WALL blocks when placed at the bottom edge of a chunk.

  • Fixed rare issues related to mobs remembered targets.

  • Fixed an issue where the players head could remain rotated after mounting a vehicle.

  • Fixed mob death animations in water.

  • Fixed server freezes during pathfinding.

  • Fixed accumulated precision errors in mob firing animations.

  • Fixed private area interactions involving glass penetration, projectiles, the red defense field, shotgun pellet hit effects, raycasting, and protected area checks.

  • Fixed copying blocks between worlds in Google Chrome.

  • Fixed an issue where the player model disappeared immediately upon death.