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Din's ChampionNewsDin's Champion patch 0.911
In-game event

Din's Champion patch 0.911

Din's Champion · published 3 Jul 2026, 22:58 UTC · build 24046856

All newsPlayers around this dateRead on Steam

This patch fixes a bunch of NPC relationship issues, makes knockback more dangerous, makes it easier to build with minions, and fixes several other minor issues.

0.911 change list:

  • now NPCs fully remain part of town when they join your party (means they can't transfer to other worlds, but fixes a bunch of issues)

  • now your minions don't get in the way of you placing blocks (Hathunter)

  • now acid left behind from naga AcidBoltSplash skill will disperse slowly over time (HossPorkchops)

  • now if you attack and knock monsters into breakable objects they will break

  • ghost aura damage no longer damages inanimate objects (Hathunter)

  • now town NPCs can open doors that weren't placed by the player and are unlocked

  • now spiders are immune to webs (Faya AOP)

  • fixed unique monsters and uprisings sometimes being able to spawn in player houses

  • changed immolation, freezing, and net traps (skills) to be a lob that gravity/collision affects

  • now monsters who are less than unique rarity wise can't take over as the nemesis (ScrObot)

  • liquids can now disperse like gases

  • added weak poison liquid that will disperse over time

  • added weak acid liquid that will disperse over time

  • now constrain mouse position to screen when using skills

  • now gate positions data from server is marked as guaranteed since they don't change often (networking thing)

  • now basic wand attack uses better animation and doesn't have a swipe

  • now when highlight a bag shows comparison to currently equipped bags

  • improved tornado effect a little

  • now plants have less priority when using objects (easier to use important objects around things like grass)

  • added fire/smoke effects to furnaces

  • now make sure to remove NPC as a resident before adding them to another house deed

  • now furnaces cast light

  • made zombie imp poison cloud much more noticeable

  • fixed sometimes getting recruit to town option when NPC already part of town

  • fixed missing SemiHardcoreDead, SemiHardcoreDeadDesc, and SemiHardcoreWarning translations

  • fixed _lightChannelIndex not being initialized correctly if entity has no database entry

  • added nemesis/arch-nemesis icons in a few more places in text

  • changed PROTOCOL_VERSION to 168

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In-game event18 Sep 2026Din's Champion patch 1.005This patch fixes clans potential overlapping player housing after a world transition, fixes passive skills from items, fixes nemesis support effects not getting removed correctly, improves pathfinding, and fixes several other minor issues. 1.005 change list: · on world transition if clan houses overlap player houses the clan is automatically removed (BoozyBear) · fixed damage boosts from passiv…In-game event11 Sep 2026Din's Champion patch 1.004This patch fixes a crash, fixes some incorrect monster level issues, fixes a couple slowdowns, fixes some missing item modifiers, and fixes several other minor issues. 1.004 change list: · fixed bags in chests sometimes confusing some of the pull resources from nearby chest stuff and crashing (Asha Marie) · fixed some unique Winged Rylors not matching level of base version · fixed MonsterVortar…In-game event5 Sep 2026Din's Champion patch 1.003This patch fixes a crash, fixes fog, fixes NPCs positions after world transitions, improves controller support slightly, adds a min level to ravines and pools, and fixes several other minor issues. 1.003 change list: · fixed a way that liches could raise dead on the player and cause a crash and other issues (Nekot The Brave) · fixed some areas having way too much fog · fixed some NPC stay in ho…