
This patch fixes clans potential overlapping player housing after a world transition, fixes passive skills from items, fixes nemesis support effects not getting removed correctly, improves pathfinding, and fixes several other minor issues.
1.005 change list:
on world transition if clan houses overlap player houses the clan is automatically removed (BoozyBear)
fixed damage boosts from passive skills on items Arilynvia's Bless (Hathunter/Sirmushroom/Rainbow Ankle Socks/jprec)
hopefully now support status effects on nemesis and arch-nemesis are always removed when support quest is solved
now actors that aren't in clan or town don't worry too much about getting back to their original position
fixed a way that weather fog could get too heavy
decreased requirement for Curse Lifter from 5 to 3
increased SpawnChance of god altars by 50%
fixed a way getting multiple xp for same kill
changed HypnotizingFlow DynamicStatMultAttack to StatMultAttack so would work correctly on items like Arilynvia's Bless (Hathunter/Sirmushroom)
now even if get skill from an item still have to have item requirements (if get mace mastery only applies bonuses if using a mace)
decreased orc caltrops HealthChangeInflation from 0.05 to 0.04
fixed SplitProjectiles not working correctly as an augment - this fix probably fixes several augment issues (Nekot The Brave)
fixed fire mastery not working on inferno skill (Nekot The Brave)
fixed Inferno not using HealthChangeInflation and thus not doing the correct amount of damage (Nekot The Brave)
no longer need bow for multishot minor augment
can now add tree damage rune to pickaxes (glug)
changed one of the dialogs from "fight like a baby" to "fight like a peasant"
changed saveVersion to 318