
This patch fixes a crash, decreases memory fragmentation, improved controller support slightly, removed a few more quests from no town attack worlds, and fixes several other minor issues.
1.002 change list:
fixed a crash in Quest::buildSpecificChanceWorld for renegades (rare case that didn't spawn a renegade at all)
now NetworkSystem reuses local savedPackedDatas so not allocating/freeing memory as much
now reserve 20,000,000 bytes for world save structure
now reserve 10000 slots for boneCache
reuse PackedDataObject more often (less allocating/freeing memory)
fixed another way that hotbar slots could get confused
now will target only target directly objects (like trees) in melee if nothing else to hit (makes targeting easier especially with controllers)
earthquake, ice, and blight machines will no longer show up in worlds with town attacks turned off
now if moving with controller pushes cursor a little movement direction (gives auto targeting stuff better hint at what to select)
now clean up quest monsters better on uprisings when fail/complete quest
fixed soft leather pouches having wrong number of slots (glug)
made SafePtrBase::setSafePtr just return if same as current
fixed another way town NPCs could try to attack player placed doors (glug)
now prioritize plants over rocks for selection purposes (Drakaden)
hopefully fixed a music menu issue in multiplayer