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Din's ChampionNewsDin's Champion patch 0.910
In-game event

Din's Champion patch 0.910

Din's Champion · published 26 Jun 2026, 22:46 UTC · build 23939377

All newsPlayers around this dateRead on Steam

This patch makes nemesis threats more dangerous, rewards gold from personal & clan quests, improves minions, improves suffercore, and fixes several other minor issues.

0.910 change list:

  • now if nemesis/arch-nemesis gets to 100 threat it will start some kind of threat quest very soon instead of next time do events

  • now player minions get a little extra melee reach

  • now get monetary rewards from personal quests or ones from clans

  • fixed an issue where projectile could start on other side of enemy (Wraith_Magus)

  • now most projectiles don't move the first frame (so they can check collision before they move first time)

  • now monsters won't halt projectile attacks if lose sight of enemy half way through animation

  • monsters now approach a little closer so more likely to be in range

  • suffercore can now be crafted only or no crafted

  • now suffercore with hardcore shows as suffercore +

  • now each additional harder player option increases the suffercore level - so 2 extra options and hardcore counts as Suffercore 3+

  • now make sure monsters don't start a melee attack when still doing an attack or higher priority animation (fixes some out of sync issues)

  • fixed prima donna players not being able to use pickaxes and chisels

  • increased chances that Targs cause insanity curse

  • fixed AboveGroundOnly & BelowGroundOnly in level modifiers

  • now can use gift statues more than once but can only have one of their blessings active at once

  • now statue rewards start near lifestone instead of original spawn point

  • now all renegades can start town attacks if nemesis/arch-nemesis

  • fixed boss quest extraEnhancement being applied each load

  • changed damage flash on non-world entities to be more of a red than white

  • changed Druid and Hunt level modifiers to be allowed underground

  • increased boss taunts from torva shaman & dark orc scout/shaman/warlock to be consistent with monster type

  • trees fade out a little better after falling

  • halved number of leaves falling when tree hit

  • can no longer pick No Crafted and Crafted Only player options at once

  • made locked chests a little more obvious (if try to use multiple times will give you locked message/sound each time)

  • added a pain sound when Targs get small again

  • now gates on gate map pulse a little to make them easier to see

More from Din's Champion

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In-game event18 Sep 2026Din's Champion patch 1.005This patch fixes clans potential overlapping player housing after a world transition, fixes passive skills from items, fixes nemesis support effects not getting removed correctly, improves pathfinding, and fixes several other minor issues. 1.005 change list: · on world transition if clan houses overlap player houses the clan is automatically removed (BoozyBear) · fixed damage boosts from passiv…In-game event11 Sep 2026Din's Champion patch 1.004This patch fixes a crash, fixes some incorrect monster level issues, fixes a couple slowdowns, fixes some missing item modifiers, and fixes several other minor issues. 1.004 change list: · fixed bags in chests sometimes confusing some of the pull resources from nearby chest stuff and crashing (Asha Marie) · fixed some unique Winged Rylors not matching level of base version · fixed MonsterVortar…In-game event5 Sep 2026Din's Champion patch 1.003This patch fixes a crash, fixes fog, fixes NPCs positions after world transitions, improves controller support slightly, adds a min level to ravines and pools, and fixes several other minor issues. 1.003 change list: · fixed a way that liches could raise dead on the player and cause a crash and other issues (Nekot The Brave) · fixed some areas having way too much fog · fixed some NPC stay in ho…