Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
帝国幻想乡~TOHOTOPIANewsV0.7.4 Patch Notes
Game update

V0.7.4 Patch Notes

帝国幻想乡~TOHOTOPIA · published 14 Jun 2026, 13:00 UTC

All newsPlayers around this dateRead on Steam

Release Date: 26.6.14

This balance update is only a small numerical adjustment and is not the final adjustment plan.

----------------------

1. Each city can have only one Barracks-type building. In the same city, only one Barracks location can train units each turn; Barracks repeatedly demolished and rebuilt at different locations cannot produce units.

2. Buildings with special effects, such as Barracks and Naval Ports, can take effect only once per city each turn.

3. Subtle Body no longer occupies population.

4. Remilia: slightly increased HP and Attack; the effective range of "Scarlet Magic" increases to 2 tiles at Lv2.

5. Patchouli Knowledge: reduced Lv2/Lv3 upgrade task requirements.

6. Hong Meiling: slightly increased Lv1/Lv2 upgrade task requirements, slightly reduced Lv2/Lv3 HP, and slightly reduced Lv3 Defense.

7. Kaguya Houraisan: Lv1 upgrade task changed to cumulative Gold gained.

8. Eirin Yagokoro: reduced Lv1 Attack; the "extra attack" provided by "Peerless Elixir of the Realm" cannot stack.

9. Tewi Inaba: gains "Battlefield Coordination" at Lv1; slightly reduced Lv2/Lv3 upgrade task requirements.

10. Reisen Udongein Inaba: slightly reduced Lv4 Attack.

11. Fujiwara no Mokou: flames inherit Mokou's base panel attributes; after Mokou kills a unit, she moves to the target's position.

12. Kanako Yasaka: reduced Lv2/Lv3 upgrade task requirements, slightly increased Lv2/Lv3 Attack.

13. Suwako Moriya: reduced Lv3 upgrade task requirements; at Lv4, the initial level of generated Lord Mishaguji increases to Lv.2.

14. Sanae Kochiya: the chance to roll Great Fortune/Great Misfortune when tossing Omikuji decreased from 10% to 8%; added a pity mechanism if Great Fortune/Great Misfortune does not appear after three actions.

15. Aya Shameimaru: reduced Lv2 Defense and Lv3 Movement.

16. Momiji Inubashiri: changed Lv2/Lv3 upgrade task type to damage dealt/taken.

17. Satori Komeiji: increased Lv1 Attack; a single attack can apply 2 stacks of Fear; Lv1 upgrade task type changed to cumulative Gold; Lv2 upgrade task adjusted laterally.

18. Rin Kaenbyou: automatically gains 1 stack of "Gross Body" at turn start; Lv2/Lv3 tasks adjusted to gaining a specified number of "Gross Body" or "Diamond Body".

19. Utsuho Reiuji: Nuclear Fusion Warm-up state grants extra Defense, and movement is no longer blocked by allied units; slightly increased HP, increased Lv2 Movement, and changed Lv2/Lv3 upgrade task type to damage dealt/taken.

----------------------

1. Custom Mode added option: forbid starting points that are too close.

2. Online room names are now remembered automatically.

3. Online room ranking list now displays player names.

4. Network information in the lower-left corner during online matches can now be hidden.

----------------------

1. Fixed a bug where Tewi Inaba drew too little Gold when enemies died.

2. Fixed a bug where ship upgrades using Culture Points required too little.

3. Fixed a desync caused by online match cities leveling up twice in a row.

4. Fixed incorrect display of Momiji Inubashiri's movement options.

5. Fixed a bug where Yuugi Hoshiguma did not deal splash damage when pushing enemy units.

6. Fixed a bug where units at full HP under "Fear" would not auto-heal at turn end even with Action Points.

7. Fixed a bug where Utsuho Reiuji flying could cause incorrect vision acquisition.

8. Fixed a bug where Utsuho Reiuji could incorrectly see terrain and enemy control information in fog.

9. Fixed a bug where piece images could remain incorrectly after Sanae Kochiya killed a unit after rolling Great Misfortune/Great Fortune with Omikuji.

10. Fixed some incorrect skill descriptions and piece image configurations.

11. Fixed a bug where Utsuho Reiuji moved incorrectly while under both "Nuclear Fusion Warm-up" and "Psychological Trauma".

12. Fixed incomplete Gallery and game record loading after version 0.7.3f.

13. Optimized Action Point module display logic; moving onto the corresponding Action Point now shows the related hint.

14. Improved the description of Satori Komeiji's "Psychological Trauma" state and its specific ability-sealing effects.

15. Fixed an error when Utsuho Reiuji killed Ship Units and created Subtle Body.

16. Optimized descriptions and translations related to "action opportunities", uniformly using Action Point terminology.

17. Optimized descriptions and translations related to "City Development", uniformly using City Development terminology.

More from 帝国幻想乡~TOHOTOPIA

Other announcements

All news
Community7 Sep 2026September 6 Weekly Update: Hakurei Core Adjustments Complete; Rivers and Natural Wonders ArriveHello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is the development update from my partner and me for August 31-September 6. Hakurei Empire: Core Faction Adjustments Complete The Hakurei Empire's core faction adjustments are complete and are now being tested on the Beta branch! This time, we simplified the raiding mechanic to make strategic choices more intuitive and comb…Community31 Aug 2026August 30 Weekly Update: Responding to Hakurei Feedback; Faction Tuning ContinuesHello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is our development update for August 24-30. Hakurei Empire: Continuing Adjustments Based on Your Feedback Last week, we released a phased update for the Hakurei Empire. To clarify again, this update covered only the core faction adjustments; the Hero adjustments are not yet complete. After the update, we received a great de…Game update25 Aug 2026V0.7.9d Patch NotesRelease Date: 26.8.25 --------【MATCHES】-------- 1. Adjusted the universal Lv.1 upgrade task requirements for Rook-class heroes. 2. Adjusted the zones of control of neutral city-state heroes. When not at war with a neutral city-state, its zone of control no longer affects your units. 3. When Territorial Expansion encompasses a barbarian camp, the camp is now automatically cleared and coins are a…