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Project: rEvolutionNewsThe "Project: rEvolution" Public Playtest is Live!
Community

The "Project: rEvolution" Public Playtest is Live!

Project: rEvolution · published 11 Jun 2026, 23:20 UTC

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The first public playtest for Project: rEvolution is officially live! Here’s some of what’s included in the playtest:

  • Tutorial System

    • We’ve added a full in-game tutorial to help ease players into combat, turret management, progression systems, and the overall flow of a run.

  • Playable Turret Critters

    • Players can experiment with our critters - deployable companions that can be strategically placed throughout runs to create different builds, synergies, and combat setups.

  • Confidants/Weekly Loop System

    • Meet Confidants, unique characters whose actions and events can significantly impact your run. Each week presents new choices and opportunities that can alter your strategy, pushing your build in unexpected directions. 

  • Upgrade Draft System

    • One of the core systems in Project: rEvolution is the upgrade draft mechanic. Throughout a run, players draft upgrades that can drastically alter how their build functions, allowing for a wide variety of playstyles and combinations.

  • Enemy Evolutions

    • In Project: rEvolution, every upgrade comes with a cost. As players evolve their build through the draft system, the enemy types tied to those upgrades evolve as well, gaining new abilities and behaviors that can dramatically change how encounters play out. The stronger you become, the more dangerous your enemies can grow. 

This is only the beginning of what we have planned for Project: rEvolution, but we’re incredibly excited to finally get the game into players’ hands and start gathering feedback from the community.

Thank you to everyone following development so far - we seriously can’t wait to see what kinds of builds, strategies, and chaos players create inside the playtest.

See you in the revolution.Feedback Form: https://docs.google.com/forms/d/e/1FAIpQLScds9nhy27H3bdIJee-0tmNVPCnxDxROUkjFG5AZ1YD0_r5KA/viewform?usp=header

Discord:
https://discord.gg/hRThrpDzHD

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Community6 Oct 2026Echoes of the rEvolution #1 - The RangerThe Ranger He never quite got used to the silence, the old man thought, his gear strewn across the patchy shrubs of the desolate land. Never got quite used to the thumping noise of the damned city either, but that was a long ways away. Nothing you could do about it there, besides learn to thump along with it. And he thumped along, with the rest of ‘em, for a while at least. Silence, for what it…Community11 Aug 2026Monthly Devlog: August '26This month marks one of the biggest decisions we've made during development; Project: rEvolution has officially transitioned from Unreal Engine to Godot! After spending considerable time evaluating our options, we decided to switch to Godot in pursuit of better workflows, faster iteration, and stronger foundations. While engine migrations are never a small undertaking, we're happy to share that…Community10 Jul 2026Devlog + Playtest Build #2!Another month, another round of progress on Project: rEvolution . We've been continuing to expand core gameplay while polishing existing systems based on playtesting and player feedback, resulting in a new playtest build published and available now! Here's a look at what we've been working on this month: New Upgrades This month we've added 4 new upgrades to the game, introducing even more ways…