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Project: rEvolutionNewsMonthly Devlog: August '26
Community

Monthly Devlog: August '26

Project: rEvolution · published 11 Aug 2026, 13:47 UTC

All newsPlayers around this dateRead on Steam

This month marks one of the biggest decisions we've made during development; Project: rEvolution has officially transitioned from Unreal Engine to Godot!

After spending considerable time evaluating our options, we decided to switch to Godot in pursuit of better workflows, faster iteration, and stronger foundations. While engine migrations are never a small undertaking, we're happy to share that the transition is going incredibly well, and is already demonstrating great promise.

Although we’re still working to reach parity with the latest public build, the long-term impact on development should be minimal. 

A Fresh Look

While rebuilding the foundation, we've been taking the opportunity to improve the overall feel of the game. Here are a few of the updates we've made:

  • Map & Player Movement

    • Player character & camera movement feels smoother and more responsive, helping gameplay feel more fluid from the moment a run begins. Eight-directional player animations are next on our todo list, as they’ll help fix the odd perspective issues caused by the player’s sidescroller animations.

  • Health Bar & Damage Number Improvements

    • We've redesigned health bars and damage numbers to make combat information clearer.

  • Turret Placement VFX

    • We've added new visual effects when placing/moving turrets to start fleshing out the futuristic elements of the game.

  • Map Lighting

    • Now that we have access to 2D lights, we’ve begun experimenting with light and post processing effects to shape the aesthetic we’ve long been striving for. 

These are just some of the first improvements made possible during the transition, and we're excited to continue refining the game's presentation over the coming months.

As always, thank you to everyone following development and supporting Project: rEvolution. Your encouragement and feedback continue to motivate us as we push toward creating the best experience possible. We'll have more to share soon.

See you in the revolution.

More from Project: rEvolution

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Community6 Oct 2026Echoes of the rEvolution #1 - The RangerThe Ranger He never quite got used to the silence, the old man thought, his gear strewn across the patchy shrubs of the desolate land. Never got quite used to the thumping noise of the damned city either, but that was a long ways away. Nothing you could do about it there, besides learn to thump along with it. And he thumped along, with the rest of ‘em, for a while at least. Silence, for what it…Community10 Jul 2026Devlog + Playtest Build #2!Another month, another round of progress on Project: rEvolution . We've been continuing to expand core gameplay while polishing existing systems based on playtesting and player feedback, resulting in a new playtest build published and available now! Here's a look at what we've been working on this month: New Upgrades This month we've added 4 new upgrades to the game, introducing even more ways…Community11 Jun 2026The "Project: rEvolution" Public Playtest is Live!The first public playtest for Project: rEvolution is officially live! Here’s some of what’s included in the playtest: · Tutorial System · We’ve added a full in-game tutorial to help ease players into combat, turret management, progression systems, and the overall flow of a run. · Playable Turret Critters · Players can experiment with our critters - deployable companions that can be strategicall…