This month marks one of the biggest decisions we've made during development; Project: rEvolution has officially transitioned from Unreal Engine to Godot!
After spending considerable time evaluating our options, we decided to switch to Godot in pursuit of better workflows, faster iteration, and stronger foundations. While engine migrations are never a small undertaking, we're happy to share that the transition is going incredibly well, and is already demonstrating great promise.
Although we’re still working to reach parity with the latest public build, the long-term impact on development should be minimal.
A Fresh Look
While rebuilding the foundation, we've been taking the opportunity to improve the overall feel of the game. Here are a few of the updates we've made:
Map & Player Movement
Player character & camera movement feels smoother and more responsive, helping gameplay feel more fluid from the moment a run begins. Eight-directional player animations are next on our todo list, as they’ll help fix the odd perspective issues caused by the player’s sidescroller animations.
Health Bar & Damage Number Improvements
We've redesigned health bars and damage numbers to make combat information clearer.
Turret Placement VFX
We've added new visual effects when placing/moving turrets to start fleshing out the futuristic elements of the game.
Map Lighting
Now that we have access to 2D lights, we’ve begun experimenting with light and post processing effects to shape the aesthetic we’ve long been striving for.
These are just some of the first improvements made possible during the transition, and we're excited to continue refining the game's presentation over the coming months.
As always, thank you to everyone following development and supporting Project: rEvolution. Your encouragement and feedback continue to motivate us as we push toward creating the best experience possible. We'll have more to share soon.
See you in the revolution.