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Hex Tower BoogieNewsFirst Update ever!
In-game event

First Update ever!

Hex Tower Boogie · published 9 Jun 2026, 14:18 UTC

All newsPlayers around this dateRead on Steam

Hex Tower Boogie — Update 09062026

  • New tutorial "Over the Wall": learn to reposition your Tower mid-battle and extend your ammo chain with Long Grabbers — guided step by step with red arrows.

  • Smoother tutorial guidance: red arrows now walk you through each step, from card to hex.

  • Balance from your feedback: wave 2 in "Swarm" is no longer a speed-rush, and the Merger finale no longer throws a wall of bosses at you.

  • The Pilot Ship now docks dead-center on its landing pad and actually reloads.

  • Pan the camera with WASD / arrow keys.

  • The feedback box closes with a thank-you after sending — no more accidental duplicates.

  • Cleaner Mission Complete screen; the context panel no longer overlaps the wave ticker.

More from Hex Tower Boogie

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Major update30 Jun 2026The Big Onboarding & Logistics UpdateSince the last build we rebuilt the whole first level, reimagined how grabbers work, gave resource points a life of their own, and smoothed out the feel from top to bottom. A campaign that actually teaches you · A brand new hand-held first level walks you through every step, place the Split Shot here, route the grabber there, upgrade this tower, with on-screen arrows, a live checklist, and the…In-game event25 Jun 2026See your factory work, a visibility updateThis update is about reading the board at a glance. A lot of your factory's state used to happen invisibly, and now you can see it. See your factory work: the grabber arm now articulates as it hands ammo along, parks on its output when idle, and dozes off when it is starved of input, so one glance tells you what every grabber is doing. Ammo reads at a glance, with rounds on the belt now showing…In-game event22 Jun 2026Build chain reactions — the new trigger & punch-card systemBuild chain reactions — the new trigger & punch-card system The biggest change since the last update is how your tower's ammo actually works. It's worth a proper explanation, because this is where the depth lives. Effects vs. triggers Every round your factory crafts is made of two things: · Effects — what the bullet does: Multishot/Split, Splash, Burn, Ice, Homing, Pierce… · Triggers — when tha…