
This update is about reading the board at a glance. A lot of your factory's state used to happen invisibly, and now you can see it.
See your factory work: the grabber arm now articulates as it hands ammo along, parks on its output when idle, and dozes off when it is starved of input, so one glance tells you what every grabber is doing.
Ammo reads at a glance, with rounds on the belt now showing their upgrade tier by colour (raw vs. boosted), so un-upgraded ammo on the line is obvious.
Crisper UI text: fixed missing symbols (checklist boxes, the collapse chevron, the upgrade arrow) that showed as empty boxes on some setups.
Clearer board feedback: the building you are about to drop onto highlights clearly on hover, the on-board upgrade arrow points the right way up, and tooltips are restyled for readability.
Smoother and more stable on the web, with a fix for grabber-arm GPU-buffer churn that caused frame spikes and a rare crash on long sessions.
Smarter grabbers: one whose output is full now holds a round ready and delivers the instant the slot frees, and re-routing a holding grabber re-aims it instantly.
You can now lay ammo on barbed-wire tiles.
New players now start on the main menu with a big Play button, instead of being dropped straight into level 1.
Fixed card slots not lighting up while you drag a card, and the rewards panel now shows trophy names in your own language.
Play it free in the browser, feedback always welcome!