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Hex Tower BoogieNewsSee your factory work, a visibility update
In-game event

See your factory work, a visibility update

Hex Tower Boogie · published 25 Jun 2026, 13:49 UTC

All newsPlayers around this dateRead on Steam

This update is about reading the board at a glance. A lot of your factory's state used to happen invisibly, and now you can see it.

See your factory work: the grabber arm now articulates as it hands ammo along, parks on its output when idle, and dozes off when it is starved of input, so one glance tells you what every grabber is doing.

Ammo reads at a glance, with rounds on the belt now showing their upgrade tier by colour (raw vs. boosted), so un-upgraded ammo on the line is obvious.

Crisper UI text: fixed missing symbols (checklist boxes, the collapse chevron, the upgrade arrow) that showed as empty boxes on some setups.

Clearer board feedback: the building you are about to drop onto highlights clearly on hover, the on-board upgrade arrow points the right way up, and tooltips are restyled for readability.

Smoother and more stable on the web, with a fix for grabber-arm GPU-buffer churn that caused frame spikes and a rare crash on long sessions.

Smarter grabbers: one whose output is full now holds a round ready and delivers the instant the slot frees, and re-routing a holding grabber re-aims it instantly.

You can now lay ammo on barbed-wire tiles.

New players now start on the main menu with a big Play button, instead of being dropped straight into level 1.

Fixed card slots not lighting up while you drag a card, and the rewards panel now shows trophy names in your own language.

Play it free in the browser, feedback always welcome!

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Major update30 Jun 2026The Big Onboarding & Logistics UpdateSince the last build we rebuilt the whole first level, reimagined how grabbers work, gave resource points a life of their own, and smoothed out the feel from top to bottom. A campaign that actually teaches you · A brand new hand-held first level walks you through every step, place the Split Shot here, route the grabber there, upgrade this tower, with on-screen arrows, a live checklist, and the…In-game event22 Jun 2026Build chain reactions — the new trigger & punch-card systemBuild chain reactions — the new trigger & punch-card system The biggest change since the last update is how your tower's ammo actually works. It's worth a proper explanation, because this is where the depth lives. Effects vs. triggers Every round your factory crafts is made of two things: · Effects — what the bullet does: Multishot/Split, Splash, Burn, Ice, Homing, Pierce… · Triggers — when tha…In-game event19 Jun 2026First Steps — a brand-new way into Hex Tower BoogieYour first ammo line Meet First Steps , the new Level 1. No pre-built factory humming away while you watch — this time you build your own ammo line from scratch, and the game teaches you right on the board, one step at a time. No wall-of-text intro, no checklist off to the side: a little objective box ticks off what's done, what's now and what's next, and red arrows point at the exact hex you n…