Iron Command · published
The roads between the villages are now real field tracks: two worn ruts, junctions where the ruts actually run into each other, and turning circles at the dead ends. Signposts stand at the junctions, wayside crosses before the villages, and power lines run along some of the roads. If you build where a pole stands, the pole makes way - and its wires go with it.

Many houses now have a front garden: a hedge, a picket fence or a plank fence. Outside the villages there are paddocks with horses and cattle, and in the villages dogs and cats.


Tractors plough their fields, lane by lane, and turn at the end of every field. Two armies building bases next door don't seem to impress them much.

Tanks drive straight through hedges. Fences go flat when a vehicle rolls through them - and they stay down. When shells land nearby, the animals bolt.

Your units will never open fire on a tractor or a horse on their own. A stray shell is a different matter.
Together with the craters that stay, a map now changes while you fight over it: flattened fences, a lane of stumps through the forest, a field that nobody ploughs any more.
Iron Command is a classic base-building RTS in the spirit of Command & Conquer and Dune 2 - on your monitor, or from inside the battlefield in VR. Coming spring 2027. If this sounds like your thing, the wishlist button is right up there.