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Iron CommandNewsEvery shell leaves a crater - and the crater stays
Community

Every shell leaves a crater - and the crater stays

Iron Command · published 4 Oct 2026, 13:54 UTC

All newsPlayers around this dateRead on Steam

A crater is permanent


Every shell that hits the ground digs a crater - and it stays there for the rest of the match. That includes the misses. Since every unit now hits about 85 percent of the time, the ground around a long fight fills up with the shots that went wide.

By the end of a battle you can read where the lines were from the ground alone: where the artillery walked its fire, where a tank duel happened, where someone held a road for too long.

Tanks fire on the move


Turrets now turn on their own. A tank can drive in one direction and shoot in another, without stopping. Every shot kicks the turret back, and both the shot and the impact have their own sound.

Trees are not walls anymore


Drive a tank into a tree and the tree goes down. It stays there - a trunk on the ground and a stump where it stood. Construction vehicles can do the same. Soldiers and light vehicles cannot: they walk around.

So a forest is cover for infantry and a shortcut for armour. A tank column leaves a lane behind it that everyone can see.

Fire costs hit points


Buildings and vehicles that take enough damage catch fire, and a fire keeps eating hit points until something stops it. Usually that something is the engineer: he can now repair vehicles as well as buildings - and repairs are not free.

Sometimes it is the weather. Rain puts fires out, and a shower at the right moment can save a building you had no time to repair. You just can't count on it starting when you need it.

So the question after a fight is no longer "what did I lose", but "what is still burning".

Also new


New explosion effects throughout, with proper fire and smoke. And the intro, the outro and the first story sequence are now real video sequences instead of still images.

Iron Command is a classic base-building RTS in the spirit of Command & Conquer and Dune 2 - on your monitor, or from inside the battlefield in VR. Coming spring 2027. If this sounds like your thing, the wishlist button is right up there.

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Community11 Oct 2026Between the bases there is a whole countryside - and it doesn't stop for the warField tracks instead of painted lines The roads between the villages are now real field tracks: two worn ruts, junctions where the ruts actually run into each other, and turning circles at the dead ends. Signposts stand at the junctions, wayside crosses before the villages, and power lines run along some of the roads. If you build where a pole stands, the pole makes way - and its wires go with…Community27 Sep 2026The build radius was one circle. Now every building brings its own.One circle, and the map decided how much of it you got Until today, building worked the way it does in most base builders: a circle around the command centre, and everything you put down had to stand inside it. That sounds fair until the map disagrees. Drop your command centre next to a cliff and half the circle is rock. Steep ground inside the circle is unbuildable too, so the usable area shri…Community20 Sep 2026The sea took a whole direction off the map - and then it ended in mid-airA coastline Up to now, every map in Iron Command ended at a ridge of mountains. Some of them now end at the sea. Sand at the waterline, a low ridge of beach grass behind it, rocks scattered along the shore, and no trees anywhere near the water. Where the sand is wet, it is visibly darker, so you can read the tideline at a glance. The surf is audible before you see it. It gets louder the closer…