
Since the last public patch note (0.0.12), The First Library has undergone a fundamental transformation: what started as an early prototype has grown into a fully playable convention build. The focus of this update is on immersion, the combat system, gamepad accessibility, and a stable multiplayer mode.
Important Note on Save Files: Worlds from version 0.0.12 are no longer compatible. For booth/convention operations, please use the "Reset Fair Worlds" option in the main menu.
World & Atmosphere
Handcrafted Homeworld: The game world is now permanently set and detailed (meadows, forests, mountains, rivers). Resources like trees, stones, wheat, hemp, and berries are placed at fixed, logical points.
The Library as the Hub: Discovered books are read at the reading desk. The Whisperstone guides you to the next undiscovered book. Unlocked knowledge applies to the entire session.
Dynamic Environment: Full day-and-night cycle with updated lighting, sky, and fog effects. Swimming in water is now possible.
Story & Game Onboarding
First Story Elements Implemented: A simple intro system introduces players to the world, complemented by initial introductory quests involving Kael, Ulrich, and the path to the library.
Convention Presets: Special start options allow players to either begin with the new tutorial or jump right in with all books unlocked.
Expanded Combat System
Third-person combat featuring new attack and defense options:
Weapon Arsenal:
Club: Attack combo.
Rusty Iron Longsword: Fast slashing combo ending with a thrust.
Wooden Spear: Melee thrust as well as ranged throw.
Shortbow: Aiming, charging, and ranged shots.
Defense & Movement: Wooden shield for blocking, including a shield bash. Dodging, jumping with fall damage, and automatic step-in when within range.
Enemies & Loot: Goblins, Goblin Boss (summons reinforcements), Wolves/Alpha Wolves, and Stone-Oak Ents in mountain regions. Defeated animals yield meat, hides, and tendons.
Balancing: Weapon and armor values have been fundamentally reworked and rescaled.
Survival, Building & Attributes
Resources & Food: Resource gathering synchronizes with the animation. Berries and mushrooms provide direct buffs for health, regeneration, and stamina.
Farming: Create crop beds, sow seeds, and harvest. Plants require daylight and will wither under roofs.
Building System: Reworked build mode featuring expanded variants, improved placement rules, snapping, and quick access to chest inventories.
Character Progression: The level system incorporates the three core attributes: Strength, Dexterity, and Intelligence.
Controls, Handheld & UI
Seamless Input Switching: Simultaneous support for mouse/keyboard and gamepads. HUD elements dynamically adapt to the last used input device.
Handheld Optimization: Automatic quality presets for ROG Ally X and Steam Deck (customizable in graphics settings).
Language Support: Menus and texts are available in German and English.
Multiplayer & Convention Features
Host/Join: LAN mode without an internet connection as well as online mode via relay/lobby. The host acts authoritatively.
Flow: Easy entry via the main menu for both LAN and online sessions. Fair presets can be reset in the menu if needed without deleting characters.