
## NEW FEATURES
- Training weapons no longer need to be equipped in order to attack training dummies. You only need to have them in your inventory and can attack using your regular hunting weapon.
- A new system has been created to allow summons to be ignored by Aggro and no longer provoke monsters (players can still target them normally).
- Party and guild members now have different colors on the minimap.
## CHANGES AND IMPROVEMENTS
- The New Player Path (the guide in Grindera) will now work as a checkpoint system. If the player dies, they will return to the last checkpoint reached. After completing the entire path, the return point in Tibaji will once again be set automatically.
- Adjusted respawns in Grindera and added the 'Vampire Lord'.
- At the beginning of the game, potions are now assigned automatically for new players in a smarter way.
- The Luck Sigil now also influences the chance of dropped loot having an enchantment.
- The 'Enchanted Only' option in the loot filter has been replaced by 'Always Collect Enchanted'. This means that even if an item is disabled for collection or has fewer stars than your filter setting, it will still be collected if it drops with an enchantment.
- In-game notifications will now draw more attention, as they were often going unnoticed by new players.
## BALANCE CHANGES
- Base critical damage has been increased by 50% to compensate for the bug fix in the formula.
- Ranger skill 'Meteor Arrows' had its cooldown reduced from 32s to 23s.
- Ranger skill 'Stunning Shot' had its cooldown reduced from 36s to 26s.
- Ranger skill 'Thunder Arrows' had its cooldown reduced from 42s to 28s.
- Ranger skill 'Nature's Fury' had its cooldown reduced from 32s to 30s.
- Ranger skill 'Emerald Winter' had its cooldown reduced from 35s to 32s.
- Ranger base damage has been increased by 7%.
- The Ranger's Eagle and Owl no longer provoke monsters or become targets of their attacks (area attacks can still hit them).
- The Necromancer's Ghost and Mage no longer provoke monsters or become targets of their attacks (area attacks can still hit them).
- Skill 'Vampiric Touch' (Mage level 20) is now an area-of-effect skill.
- Skill 'Soul Break' (Mage level 15) is now an area-of-effect skill.
- Skill 'Aether Fragments' is now a ranged targeted skill (previously, the attack originated from the character itself).
- Several respawns along the 'New Player Route' had their monster density reduced to make progression easier for new players.
## FIXES
- The 'Debuff Reduction' enchantment had a power value of 2.5%, while the correct value should have been 5%.
- Fixed a bug affecting Speed and Speed Break enchantments.
- Fixed disabled colliders on one of the Grindera maps.
- Fixed a bug that could hide the quest arrow when there were no nearby monsters left to kill, even though the quest was still active.