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DEMO IT!NewsDEMO IT! Official Early Access Release
Steam news

DEMO IT! Official Early Access Release

DEMO IT! · published 2 Sep 2026, 09:55 UTC

All newsPlayers around this dateRead on Steam

Today is the day! The official release of CrossAge Studio's (my) first game — DEMO IT!

Ready to teach your neighbor the proper placement of a shed? Did you sign off on the forms you totally didn't make up, and hijack an orbital laser to precisely destroy everything but the rundown office building?

Then congratulations. You're hired.


The job

DEMO IT! is a physics demolition puzzle. You are handed a structure that needs to come down and a set of comically oversized tools to do it with.

The catch: nobody is grading you on how much you destroy. They're grading you on how little of everything else you take with it.

Bring the building down. Leave the neighborhood standing. Collect your stars. Buy bigger tools. Do it again, worse.

The arsenal

  • Blast — the honest one. Point, charge, remove.
  • Pocket Singularity — pulls a structure in on itself, then lets go.
  • Wrecking Ball — directional, heavy, deeply unsubtle.
  • Shaped Charge — place several, detonate them all at once. No outward blast at all, which makes it the surgeon of the set.
  • Orbital Laser — hold the trigger and carve. It keeps firing as long as you keep paying for it.

Every tool upgrades across three tiers, and you choose which ones to carry into a job. The right answer is rarely "the biggest one."

What's in Early Access

  • Six hand-built jobs — from a garden shed with an unfortunate lean to a condemned city block.
  • Two free-play sandboxes, unlocked once you've cleared the campaign. No budget, no scoring, no supervisor. Just a fully destructible block and whatever you brought.
  • A star economy — stars are the currency. Three-star a job and you can afford the tool that would have made it easy.
  • Objectives beyond "flatten it" — drop the rubble inside the cordon, topple a tower in a chosen direction, or strip a building's mass while keeping its face standing.

Why Early Access

Because it's one person, and the destruction is the kind of system that gets better with a few hundred people finding the ways it can be broken. The game is complete and playable end to end — Early Access is about tuning, more jobs,

Because it's one person, and the destruction is the kind of system that gets better with a few hundred people finding the ways it can be broken. The game is complete and playable end to end — Early Access is about tuning, more jobs, and whatever you all find that I didn't.

Feedback goes to the forums or the Discord. I read all of it.


Thank you to everyone who watched this thing come together. Now go ruin some property.

— Sven, CrossAge Studio

More from DEMO IT!

Other announcements

All news
In-game event15 Sep 2026DEMO IT — Patch 0.3.1Patch 0.3.1 First patch. It was supposed to be a small one. Then a whole new job walked in. New · Job 7: The Strip-Out. You are inside the building this time. Gut the partitions, leave the shell standing, and watch the ceiling — the landlord bills a hole in the roof at the same rate as a wall you were meant to keep. Unlocks after The Yard. Fresh off the bench and shipping early because it is mo…Community8 Sep 2026What Comes Next: Bigger Jobs, and the Tech to Run ThemWhat Comes Next: Bigger Jobs, and the Tech to Run Them Every job in DEMO IT is one building. That is not a design choice. It is the limit of the technology the game runs on, and this post is about what we are doing to lift it. The Short Version · We have been building our own destruction system alongside the game. · It breaks things at the moment they break, instead of storing every piece a bui…Community2 Sep 2026DEMO IT launches early!DEMO IT launches September 3 — two weeks early We had DEMO IT down for September 18. It is coming out on September 3 instead. The reason is simple: the build is finished. We would rather have you playing it than sit on a finished game for another fortnight — and since the entire point of launching in Early Access is to find out what players think, every week we wait is a week of not knowing. No…