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Apogee Beta
News
Playtest Build 7
Game update
Playtest Build 7
Apogee Beta
· published
27 Aug 2026, 21:43 UTC
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Communications
Many more ground stations, unlocked as the tracking station is upgraded
Equatorial orbits are now the best covered, since that's where the pad is
Link moved to its own panel, with a show/hide button, and no longer flickers
The panel now says what percentage of the current orbit is in contact, and counts down to the next loss or acquisition of signal
When contact is lost it says
why
— no antenna, nothing above the horizon, or out of range — and what to do about it
A craft out of contact keeps flying the instructions it already has
A new early contract to put your first relay up
Flight
Rewritten ascent guidance for consistent, repeatable orbits
Rockets can roll — symmetric stacks previously ignored roll input entirely
Dropped boosters no longer fall through the rocket or vanish
Empty strap-on boosters are released automatically
Staging no longer hides parts from an earlier stage that are still firing
Tracking and the fleet
Every tracked satellite draws its orbit in the solar system view
Tracked vessels move over time instead of sitting where they were filed
Fixed a wildly wrong altitude readout in the fleet list
A vessel can be taken control of even while out of contact
A committed craft returns to the tracking station rather than reverting to a launch that's long gone
Career
Fixed an exploit that let the same satellite be paid science over and over
Part masses are fixed by the part in career mode
Engines are named for their fuel and thrust —
Kerolox Basic (180kN)
"Sounding Instruments" is now "Scientific Instruments"
Nobody can be hired into a dead crew member's name
Life support supplies are now something you choose, and the mass moves with them
The heat shield flight-test contract can actually be completed
Parachutes
Bigger main canopy
Size and rated pressure are fixed by the part; deploy altitude remains yours to set
The reinforced mount is an option on the canopy rather than a part, and now actually does something
Chutes go on the command pod until Recovery Systems II
Building and interface
Adding a part above the selection inserts it there instead of on top of the stack
Fins are drawn as fins in flight
The parts list sits at the top of the vehicle panel
Panels no longer open on top of one another, and stay where you put them
Text wraps inside its panel instead of running off the edge
Time warp, staging and EVA controls given room of their own
The end-of-flight box offers a return to the assembly building
More from Apogee Beta
Other announcements
All news
Game update
14 Sep 2026
Playtest Build 12
Apogee — Playtest Build 12 - 14 September This one is about the things a vehicle does to the people in it, and the things a planet does to the vehicle. Heating happens to a surface now, not to a spacecraft. A heat shield protects what is behind it and nothing else, every part has its own temperature limit, and a part that passes it comes off rather than ending the flight. A capsule flown home b…
Game update
7 Sep 2026
Playtest Build 11
Apogee — Update, 6 September This one is about the two things that were costing you the most: waiting, and landing. Time no longer has to be integrated to pass. Over a stretch of vacuum with nothing happening, the trajectory is a conic and the game now solves it in closed form — a coast that took 297 microseconds of ticking takes 0.133, with no drift at all. That is what makes the new jump butt…
Game update
4 Sep 2026
Playtest Build 10
Apogee — Update, 4 September This is a big one. Three systems that were quietly inert — electrical power, aerodynamic surfaces, and the facility upgrades your program pays for — now do the job their descriptions always claimed. The planner learned to offer you a choice instead of one answer. And Earth and the Moon are the real ones, measured, all the way down to the altimeter. Electrical power…